r/3Dmodeling 22h ago

Art Showcase Almost a month of low-poly 3D — here’s what I’ve made so far

Thumbnail
gallery
477 Upvotes

I started learning 3D modeling about a month ago. I mostly make low-poly characters from games and anime that I like.

Here are some of the characters I’ve made so far. I’m still learning and getting more familiar with Blender.

I’ve also been posting my models on X throughout this month.

What do you think of my first 3D works?


r/3Dmodeling 18h ago

Questions & Discussion How do I find work as a 3D modeller with no higher education and very low income?

Post image
80 Upvotes

I’m a 21 year old 3D artist that makes dinosaurs in Nomad Sculpt. I’m under alot of stress from struggling with finding work and battling depression. I would love to work for a toy, model, game or film making company but I have little faith in myself from a lack of education and underdeveloped social skills. I could use some advice and hope.


r/3Dmodeling 12h ago

Art Showcase This dagger was my third-ever hand-painted 3D project.

Thumbnail
gallery
49 Upvotes

The dagger was modeled in Blender, painted in 3DCoat + Photoshop, and based on a concept by the mighty Baldi Konijn. No AI used.

I made this dagger to really solidify my new workflow. The model looked pretty simple from a modeling perspective, but it turned out there was actually quite a bit to figure out. You've probably seen this concept modeled by a lot of different artists already (and maybe you've even seen my version before xD).

This project became something new for me, but in a completely different way.

I don't really care about likes on ArtStation that much (only in case it helps a project stay on the main page for as long as possible and maybe get noticed by an art lead looking for an artist for their team xD), but this one really blew up. I made it relatively quickly, and it got about twice as many likes as my most popular project ever. It also completely outperformed all the illustrations I'd spent tons of time and effort on, carefully thinking through every detail.

After these two weapons (this dagger and the axe from my previous post) some really cool artists from studios where I'd love to work started following me. And that was very strange, at the time, besides looking for a fulltime illustration job, I was also trying to make it as a commission artist. That meant putting a lot of effort into social media and visibility. And despite all that effort, I never managed to get a stable stream of commissions. With 3d, I wasn't even trying to do anything special. I considered these my first learning projects, and didn't really think they had much artistic value beyond that.

And of course, I had a ton of fun working on this dagger.

This was also the point when I realized that I'd really, truly moved on from 2d illustration to 3d. It wasn't just me trying something new anymore.


r/3Dmodeling 16h ago

Art Showcase Silver Surfer Sketch

Thumbnail
gallery
45 Upvotes

I did a real quick before bed anatomy sketch. Whats better then using comic characters for anatomy practices 🫠


r/3Dmodeling 9h ago

Art Help & Critique I'm starting 3d modelling

Thumbnail
gallery
33 Upvotes

This post is an art help & critique.

So I've accidentally uploaded them in the wrong order, from latest to oldest, but I just wanted advice on how I'm doing as a newbie 3d modelling. I'm an artist mainly but I decided to pick it up because I've had the thought of starting before. Im using nomad sculpt on my phone. The first one I did, the na'vi, was 3 days ago on Tuesday​. (3 am Friday as of writing this now). The girl I made on ​​​​​​​​​​Wednesday and Thursday I made the guy. I think I've done pretty well using what skills I have in art and trying to translate that into 3d.

Yes, I'm aware they're a bit ugly, but I've only just, started, so what can you do about it? ​​​​​​​​​


r/3Dmodeling 16h ago

Art Showcase Tulip Lamp

Thumbnail
gallery
28 Upvotes

Hello! Here is a Tulip Lamp (design by Tiffany Studios in 1910) I made recently during the "Back in Time" challenge by Sierra Division. It was a lot of fun, took the opportunity to step out of my comfort zone and learn sculpting. Texturing the stained glass was also a very interesting task to solve. You can see more renders and a turntable on my artstation: https://www.artstation.com/artwork/o0bX1z


r/3Dmodeling 19h ago

Art Showcase Here’s a bit more of my project! Built a procedural cabin and platform using PCG in UE 5.8. Hope you like it

Enable HLS to view with audio, or disable this notification

23 Upvotes

r/3Dmodeling 17h ago

Art Showcase Game-ready Stylized Seahorse Axe Weapon

Thumbnail
gallery
20 Upvotes

I was inspired by Michał Sałata's concept art for fantasy weapon concepts and decided to make this stylized Seahorse Axe.

It was a fun model to work on, I learned a lot throughout the process! This was also my first time hand-painting textures, and I'm happy with how it turned out! Hope you like it as well!


r/3Dmodeling 21h ago

Art Showcase Atomcore Scanners

Thumbnail
gallery
10 Upvotes

-Atomcore Scanner - 40mm base - 5 poses


r/3Dmodeling 14h ago

Art Showcase A forest cabin on a forgotten clearing

Thumbnail
gallery
7 Upvotes

A while ago, I posted one of the early drafts of this project. I’ve spent some more time polishing it, and here’s the final result. It’s definitely missing a process breakdown, but I thought about it too late. I’ll make sure to include one in my next work — or more precisely, learn how to do it.

Thanks for checking it out!

Trees & Bark: Procedurally modeled the trees in SpeedTree, then baked and textured the bark maps in Substance Painter. Scene Optimization: To keep the viewport smooth and prevent Arnold from crashing during render, I converted all trees and moss clusters into Arnold .ass proxies.

Scattering: Used Maya MASH for all vegetation distribution and roof shingle placement.

Lighting & Atmosphere: Set up the volumetric fog using native Maya and Arnold tools (aiAtmosphereVolume and Fluids).

Rendering & Trade-offs: Rendered in Arnold. Due to hardware limitations, I had to rely heavily on the OIDN denoiser, which left some areas a bit overly smooth/soft unfortunately, the only viable compromise for my setup right now.

Texturing & Post-Processing: Decided to skip a full texturing pass on the cabin itself to keep the focus purely on shape, light, and atmosphere. Did final color grading and minor polish in Photoshop.


r/3Dmodeling 9h ago

Art Help & Critique Handpaint WIP... Base tones and shadows

Post image
5 Upvotes

r/3Dmodeling 3h ago

Questions & Discussion Male Survivor Character 3D Model

Thumbnail
gallery
4 Upvotes

Complete Asset Breakdown
🔹 High to low poly baking & clean topology
🔹 Emissive interior glow with hand crafted PBR stylized textures
🔹 Compact UV packing & optimized polycount for real time game performance


r/3Dmodeling 6h ago

Art Showcase MHA Bakugo

Thumbnail
gallery
5 Upvotes

boom


r/3Dmodeling 15h ago

Art Help & Critique This is my model, i hope i can get any advice ( i am learning blender for 3 month )

Thumbnail
gallery
4 Upvotes

r/3Dmodeling 16h ago

Art Showcase Jason Voorhees Mask

Post image
5 Upvotes

Jason Voorhees mask I made with Blender


r/3Dmodeling 12h ago

Art Help & Critique Good way to model this style of forearm in 3D? (Blender and/or Blockbench)

Thumbnail
gallery
5 Upvotes

I'm working on the arms and hands on a model, and I'm aiming for this kind of style where the forearm widens at the wrist instead of narrowing, as shown with the references in the first image.

Thing is, I can't figure out how it should look in 3D without the hands looking odd, the fingers being too big to accommodate that, or the whole thing just turning into Popeye's arms; the model in the second and third pics is an earlier attempt at the hand.

Any advice or examples for how to do this decently?


r/3Dmodeling 13h ago

Art Showcase I finally found an art style that is easy to make and looks appealing to me.

Post image
4 Upvotes

i just don't realy now how to poly model a mouth everytime i try it look ugly


r/3Dmodeling 20h ago

Art Showcase I made my first animation after a long time without touching blender ✨️🐸

Enable HLS to view with audio, or disable this notification

4 Upvotes

I liked the result, but any feedback is welcome. I am trying to start uploading my work and maybe make some community :3

Here is my insta if you want to support ✨️:

https://www.instagram.com/albert0nto?igsi=ZGR4NmNsOHlyamVy


r/3Dmodeling 4h ago

Art Showcase Light Fury! 🤍🐉

Thumbnail
gallery
3 Upvotes

I made a Light Fury! 🤍🐉
After sharing my Night Fury and getting such an amazing response, quite a few people asked if I could make a Light Fury as well.
So… here she is! 😄
Really happy with how she turned out. What do you guys think?
And of course, I’d love to see your prints if anyone decides to make her!


r/3Dmodeling 6h ago

Art Showcase Mechanical Cathedral

Post image
3 Upvotes

r/3Dmodeling 13h ago

Art Showcase Creating a synth for my first big modelling project

Post image
3 Upvotes

Learning Blender is fun.....sometimes 😅


r/3Dmodeling 16h ago

Free Assets & Tools LOW POLY Tactical Vehicle

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/3Dmodeling 18h ago

Art Showcase WW2 Style Pistol | Hard Surface Modelling | Maya | Arnold Render

Thumbnail
gallery
3 Upvotes

Gun Model — Hard Surface | Maya & Arnold
A detailed hard surface pistol model created in Autodesk Maya with PBR texturing. The project focuses on realistic metal wear, leather grip detail, and wood surface textures. Rendered in Arnold with dramatic studio lighting to highlight material quality.
Software used: Autodesk Maya, Arnold Renderer, Substance Painter, Photoshop
Skills demonstrated: Hard surface modelling, UV unwrapping, PBR texturing, lighting and composition, scene dressing


r/3Dmodeling 19h ago

Art Help & Critique Is my product render good?

Post image
3 Upvotes

What should i do to make it better?


r/3Dmodeling 23h ago

Art Showcase WIP: Working on Plants for My Diorama

Enable HLS to view with audio, or disable this notification

3 Upvotes

ジオラマの下部用に植物を作り始めました🌿 3Dプリントでどう再現するか模索中ですが、綺麗に仕上げられるよう頑張ります!

Zbrush