r/3Dmodeling 12h ago

Art Help & Critique Good way to model this style of forearm in 3D? (Blender and/or Blockbench)

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3 Upvotes

I'm working on the arms and hands on a model, and I'm aiming for this kind of style where the forearm widens at the wrist instead of narrowing, as shown with the references in the first image.

Thing is, I can't figure out how it should look in 3D without the hands looking odd, the fingers being too big to accommodate that, or the whole thing just turning into Popeye's arms; the model in the second and third pics is an earlier attempt at the hand.

Any advice or examples for how to do this decently?


r/3Dmodeling 14h ago

Questions & Discussion How to fix this shading artifacts

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1 Upvotes

This post is about I’m modeling a plastic gas can on blender and I’m stuck on the recessed side handle. When I turn on Shade Smooth I get those black shading artifacts right on that area. I’ve tried cleaning the topology, fixing normals and adding support loops but the problem is still there.

How can I properly fix the topology of this recessed handle so the black artifacts go away?

Also, if I manage to fix this part and spend a bit more time cleaning the rest of the model, is the overall base good enough to keep working on, or would it be better to start over with a different approach?

Thanks.


r/3Dmodeling 15h ago

Art Help & Critique This is my model, i hope i can get any advice ( i am learning blender for 3 month )

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5 Upvotes

r/3Dmodeling 10h ago

Art Showcase Gingy got abandoned🍪(i made this in Nomad sculpt)

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1 Upvotes

r/3Dmodeling 6h ago

Questions & Discussion Blender or Maya for hobbyist?

0 Upvotes

Hello, sorry if this is asked here a lot, I did search but the other comparison posts on here didn't really apply to my goals/means. Basically, for a hobbyist with no professional aspirations who just wants to make their own animations, which one should I dedicate my time to learning?

I know Maya is the traditional choice and I've read it's still better rigging/animating, but does Blender have other benefits that overshadow/outweigh that, like the community plugins or modifiers? Do you all find one more intuitive or easier to learn than the other? I don't intend to do much sculpting or anything like that. Is one better for "right-brained" types versus "left-brained" types?

Finally, price isn't a problem for me... Who pays for software? ;)


r/3Dmodeling 19h ago

Art Help & Critique Is my product render good?

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4 Upvotes

What should i do to make it better?


r/3Dmodeling 19h ago

Art Help & Critique One More Question — Should I Focus on 2D, 3D, or Both?

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0 Upvotes

Thanks everyone for the feedback on my portfolio! It helped me understand where I’m lacking and what I need to improve.

I have one more question. Looking at my portfolio, should I focus mainly on 3D, add more 2D character/concept art, or try to build both together?

I genuinely enjoy doing both, but I’m wondering which direction would be more valuable for getting a job in the industry. Would having both help me, or would it make my portfolio look unfocused?

Portfolio : ArtStation

Any advice is appreciated! 🙏


r/3Dmodeling 18h ago

Questions & Discussion How do I find work as a 3D modeller with no higher education and very low income?

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80 Upvotes

I’m a 21 year old 3D artist that makes dinosaurs in Nomad Sculpt. I’m under alot of stress from struggling with finding work and battling depression. I would love to work for a toy, model, game or film making company but I have little faith in myself from a lack of education and underdeveloped social skills. I could use some advice and hope.


r/3Dmodeling 7h ago

Art Help & Critique Newbie learning here , the Screen looks block

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1 Upvotes

I've been learning modelling in blender for few weeks now , i want to create a portfolio for myself , this 2nd model after the tutorial model which was an apple . I've trying to remove the blockiness from screen. ant other advice or criticism is welcomed as well .


r/3Dmodeling 9h ago

Art Help & Critique I'm starting 3d modelling

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33 Upvotes

This post is an art help & critique.

So I've accidentally uploaded them in the wrong order, from latest to oldest, but I just wanted advice on how I'm doing as a newbie 3d modelling. I'm an artist mainly but I decided to pick it up because I've had the thought of starting before. Im using nomad sculpt on my phone. The first one I did, the na'vi, was 3 days ago on Tuesday​. (3 am Friday as of writing this now). The girl I made on ​​​​​​​​​​Wednesday and Thursday I made the guy. I think I've done pretty well using what skills I have in art and trying to translate that into 3d.

Yes, I'm aware they're a bit ugly, but I've only just, started, so what can you do about it? ​​​​​​​​​


r/3Dmodeling 19h ago

Art Help & Critique Turtle Knight from Gegegek concept

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2 Upvotes

Hi! Sharing my texture updates for a project I’m hoping to add to my portfolio. I want to follow the concept as closely as possible, but it ended up feeling like there was something missing to make it really pop. Other than that I’m really liking how the face is coming too, but could use some advice on how to handle more anime aesthetic models. Thanks in advance for your input! I often find that a second pair of eyes is needed.


r/3Dmodeling 6h ago

Art Showcase MHA Bakugo

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5 Upvotes

boom


r/3Dmodeling 9h ago

Art Help & Critique Handpaint WIP... Base tones and shadows

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7 Upvotes

r/3Dmodeling 16h ago

Art Showcase Silver Surfer Sketch

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45 Upvotes

I did a real quick before bed anatomy sketch. Whats better then using comic characters for anatomy practices 🫠


r/3Dmodeling 12h ago

Art Showcase This dagger was my third-ever hand-painted 3D project.

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50 Upvotes

The dagger was modeled in Blender, painted in 3DCoat + Photoshop, and based on a concept by the mighty Baldi Konijn. No AI used.

I made this dagger to really solidify my new workflow. The model looked pretty simple from a modeling perspective, but it turned out there was actually quite a bit to figure out. You've probably seen this concept modeled by a lot of different artists already (and maybe you've even seen my version before xD).

This project became something new for me, but in a completely different way.

I don't really care about likes on ArtStation that much (only in case it helps a project stay on the main page for as long as possible and maybe get noticed by an art lead looking for an artist for their team xD), but this one really blew up. I made it relatively quickly, and it got about twice as many likes as my most popular project ever. It also completely outperformed all the illustrations I'd spent tons of time and effort on, carefully thinking through every detail.

After these two weapons (this dagger and the axe from my previous post) some really cool artists from studios where I'd love to work started following me. And that was very strange, at the time, besides looking for a fulltime illustration job, I was also trying to make it as a commission artist. That meant putting a lot of effort into social media and visibility. And despite all that effort, I never managed to get a stable stream of commissions. With 3d, I wasn't even trying to do anything special. I considered these my first learning projects, and didn't really think they had much artistic value beyond that.

And of course, I had a ton of fun working on this dagger.

This was also the point when I realized that I'd really, truly moved on from 2d illustration to 3d. It wasn't just me trying something new anymore.


r/3Dmodeling 22h ago

Art Showcase Almost a month of low-poly 3D — here’s what I’ve made so far

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477 Upvotes

I started learning 3D modeling about a month ago. I mostly make low-poly characters from games and anime that I like.

Here are some of the characters I’ve made so far. I’m still learning and getting more familiar with Blender.

I’ve also been posting my models on X throughout this month.

What do you think of my first 3D works?


r/3Dmodeling 23h ago

Art Showcase WIP: Working on Plants for My Diorama

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3 Upvotes

ジオラマの下部用に植物を作り始めました🌿 3Dプリントでどう再現するか模索中ですが、綺麗に仕上げられるよう頑張ります!

Zbrush


r/3Dmodeling 3h ago

Questions & Discussion Male Survivor Character 3D Model

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5 Upvotes

Complete Asset Breakdown
🔹 High to low poly baking & clean topology
🔹 Emissive interior glow with hand crafted PBR stylized textures
🔹 Compact UV packing & optimized polycount for real time game performance


r/3Dmodeling 4h ago

Art Showcase Light Fury! 🤍🐉

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3 Upvotes

I made a Light Fury! 🤍🐉
After sharing my Night Fury and getting such an amazing response, quite a few people asked if I could make a Light Fury as well.
So… here she is! 😄
Really happy with how she turned out. What do you guys think?
And of course, I’d love to see your prints if anyone decides to make her!


r/3Dmodeling 6h ago

Art Showcase Mechanical Cathedral

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3 Upvotes

r/3Dmodeling 13h ago

Art Showcase I finally found an art style that is easy to make and looks appealing to me.

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4 Upvotes

i just don't realy now how to poly model a mouth everytime i try it look ugly


r/3Dmodeling 13h ago

Art Showcase Creating a synth for my first big modelling project

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3 Upvotes

Learning Blender is fun.....sometimes 😅


r/3Dmodeling 14h ago

Art Showcase A forest cabin on a forgotten clearing

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8 Upvotes

A while ago, I posted one of the early drafts of this project. I’ve spent some more time polishing it, and here’s the final result. It’s definitely missing a process breakdown, but I thought about it too late. I’ll make sure to include one in my next work — or more precisely, learn how to do it.

Thanks for checking it out!

Trees & Bark: Procedurally modeled the trees in SpeedTree, then baked and textured the bark maps in Substance Painter. Scene Optimization: To keep the viewport smooth and prevent Arnold from crashing during render, I converted all trees and moss clusters into Arnold .ass proxies.

Scattering: Used Maya MASH for all vegetation distribution and roof shingle placement.

Lighting & Atmosphere: Set up the volumetric fog using native Maya and Arnold tools (aiAtmosphereVolume and Fluids).

Rendering & Trade-offs: Rendered in Arnold. Due to hardware limitations, I had to rely heavily on the OIDN denoiser, which left some areas a bit overly smooth/soft unfortunately, the only viable compromise for my setup right now.

Texturing & Post-Processing: Decided to skip a full texturing pass on the cabin itself to keep the focus purely on shape, light, and atmosphere. Did final color grading and minor polish in Photoshop.


r/3Dmodeling 15h ago

Art Showcase Jason Voorhees Mask

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4 Upvotes

Jason Voorhees mask I made with Blender