Since this was not explicitly mentioned on the Month Ahead, I just wanted to point it out here.
The skill guides are severely outdated and even more severely bloated.
The more egregious examples:
Defence lists 14 separate unlocks at level 1, including Sir Owen's shield, wooden shield, the penance insignia, and four separate Daemonheim sets.
This is... extreme, especially for new players. Most veterans probably don't even know what a penance insignia is, let alone own one. Daemonheim armour really doesn't need more than 1 line per tier unlock, "Tier 1 Daemonheim armour sets" or put the names of the sets on one line. In general, many unlock messages can be condensed, like Achto equipment, attuned crystal, second-age, etc.
Crafting
33 unlocks listed at level 1 (??), including uncondensed listings of multiple armour sets (5 messages for leather armour, 6 for black wizard, 8 for blue wizard). This is insane, and it doesn't get much better later on. Dragonhide, dracolich, cryptbloom and some urn types are all listed separately too. The guide also doesn't mention FSOA or Zuk cape requirements. Very few unlocks list their ingredients either, it seems only the necromancy armour, Cryptbloom and Dracolich. This is not very helpful especially at early levels.
Summoning
Familiars should be divided into more subtypes (skilling, combat). The milestones page is befuddling in what it lists.
Magic
21 unlocks at level 1, it just seems unnecessary to list quest rewards and wizard's mind bomb. Spells for ancients/lunars should probably mention their spellbook directly.
Hunter
Should probably list the actual areas creatures can be caught.
Herblore
Would be nice to have potions subcategorized into base potions, supers, extremes.
Divination
Still lists divine locations.
Farming
Condense honeycombs at level 1.
Dungeoneering
Lists every Chaotic/Ruinous/Gravite weapon individually.
Overall, it would also be helpful for each skill guide to have a brief overview of how to train the skill and its general benefits.