r/unity_tutorials • u/daniel_ilett • 21h ago
Video I made three post process effects with Render Graph in URP: outlines, greyscale, and silhouette.
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The Render Graph API gives you a lot of control over how texture resources should be used in your post processing effects, and all custom post process effects in the most recent versions of Unity URP should use it. In this tutorial, I made three effects covering a range of shader techniques you'll need for post processing: color manipulation, sampling the depth texture, and sampling adjacent pixels.