r/Unity2D Aug 01 '26

Call For Mods

49 Upvotes

Hello,

I am Guidez. I have been a mod here for, eh, something to the tune of 10+ years (dang... I'm old). I am currently looking for active members of this community who would like to help out in moderating the subreddit.

Please feel free to respond to this thread if you are interested. A couple of things to note:

  • This is a Unity Engine subreddit. Please leave any biases for/against the engine/company at the door. In fact, leave all your biases at the door. A mod position is not a platform for such things.
  • Understand that this is primarily a community-run, neutral subreddit related to the Unity Engine (2D side). This means the community decides what they think is worthwhile and what is not (upvoting/downvoting exist for a reason), granted it too stays within the realm of neutrality/non-bias.

If you think you understand what this entails and are still interested, please read on.

What I'm looking for:

  • People who actually post, reply, and comment in this subreddit. It doesn't have to be regular, but someone who hasn't contributed for a year in any public capacity is certainly not a candidate. I also understand many people lurk.
  • Those who understand this is not some special status/glorified position. It's tiring, unpaid work.
  • Are looking to help the community:
    • Thrive
    • Find resources for their development
    • Have open discussions about the Unity engine in whatever capacity that may be

If this sounds interesting to you, please reply to this thread with the following:

  • A brief introduction and how long you have been part of or following this community.
  • Why you are interested in becoming a moderator.
  • Any previous moderation or community-management experience you have. Experience is helpful, but not required.
  • How you would approach disagreements, controversial posts, and discussions comparing Unity with other engines.
  • Any ideas you have for improving the subreddit or helping its members.
  • Confirmation that you are comfortable enforcing the rules neutrally, working with the rest of the moderation team, and receiving feedback.

Please do not include private or personally identifying information. Applications will be judged primarily on community involvement, temperament, fairness/neutrality, and willingness to help.


r/Unity2D 20h ago

Game announcement After 6 brutal years, I have finally released my first game on steam!

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999 Upvotes

I honestly didn't think I would be able to finish this game.

For the past 6 years, I've been working on Rogue Blight while also working a full-time job. There were countless late nights, weekends, setbacks, and moments where I seriously wondered if I would ever actually make it to the end.

I am so incredibly happy and proud that I can finally share my dream game with the world.

I never thought I'd say this but Rogue Blight is OUT NOW on Steam!


r/Unity2D 3h ago

Showcase Testing Parallax Background in my Desktop Companion TD Game

7 Upvotes

Since my Tower Defense Game is a desktop companion, it needs to look good with anything in the background. It usually looks fine with anything dark behind it, but looks bad with light stuff. (And I wouldn't want light mode users to feel left out)

So I took a free asset from itchio (Credits: Wasteland City by owmyknees) to test a parallax backdrop with and without solid sky (below being solid sky version).

Going forward, I'll make my own backdrop variants that players can cycle between (or choose to have none) based on their liking.

Normally I knew parallax for sideways movement (farther layers move slower than closer ones), so it took some tweaking to also vary the zoom scale to make sure it didn't look like a flat plane when zooming in/out.


r/Unity2D 20h ago

Feedback needed After so much work, opening up my game for playtest feels like inviting strangers to my house

62 Upvotes

I'm an indie dev, part of a 5 person team working on a game called Laser Guy.

It’s a twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office. Think celeste-style gameplay within the core mechanics of a top-down shooter.

We’re starting a playtest as the lead up to releasing a demo, and me and my other coworkers were talking today about how intimate it feels to finally have total strangers playing our game while not being in the room with us xD

If you’d like to join, here’s the link: Laser Guy on Steam


r/Unity2D 3h ago

Question/Help Making a 'Noita' + 'Binding of Isaac' style game, how would you script this?

0 Upvotes

Near complete beginner programmer here, challenging myself to make a roguelike game;

a 2-D top-down game in Unity similar to the binding of isaac, but based around customizable bullet firing patterns. I would like each item to affect at least 1 out of every 8 bullets fired on pattern, giving it a unique ability (i.e homing, explosive, elemental dmg, spreadshot etc.) with potential to layer affects atop eachother (i.e Noita) creating unique bullets. I've designed an inventory system with 8 slots (each one pertaining to a shot on a 1-8 firing round) with 8 additional slots above for layering.

...hopefully that made sense lol

Keeping in mind that I'm a beginner, what would be the best way to structure this with my scripting? I've heard some say its rule of thumb to give each item (bullet modifier) its own separate .cs script, others say it's easier to make a scriptableobject + ItemData + modular projectile effects.

If you're a c#/Unity veteran, walk me through how you would go about making this type of item/inventory system from scratch?

It would be super helpful to have an ongoing consultant figure, I would be happy to show more of my project if anyone would like to add me on discord :)


r/Unity2D 17h ago

Free Asset/Tool Free Sand Lion sprites — 4 variants / 12 directional PNGs

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2 Upvotes

Made a small desert creature set and packaged it for reuse.

Four Sand Lion variants, with east / north / south sprites for each. 12 transparent PNGs total.

There's a prepared Unity Assets export in the download, plus the raw sprites, atlases and mappings if you'd rather set it up yourself.

Free:
https://pas7studio.itch.io/sand-lion-animal-sprites


r/Unity2D 1d ago

Game announcement Phungeon Reloaded for FREE until 31-09-26

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5 Upvotes

This is a solo dev work, with some AI help at coding and music.

Phungeon Reloaded is a metroidvania style arcade pixel platformer made with Unity, it's a remake of the same game made first with Pico-8 but a powered-up version, with more levels to play, more monsters, traps, colors, skills, bosses etc... To play all in one go and with the mobile version.

Spare a minute to try it and if you like it support please. Enjoy!

Download it here.


r/Unity2D 19h ago

Showcase Combat showcase from our upcoming free-to-play 2D Cyberpunk Roguelike. Thoughts?

1 Upvotes

We're a team of 5 students working on our first Unity game, Last Contract. It’s a 2D action roguelike and will be completely free to play.

Here is a quick look at our core combat loop. We want the gameplay to feel fast and snappy. What do you think of the visual feedback? Does the combat look satisfying?

We're currently at 93 wishlists and hoping to hit our 100 milestone before our demo drops tomorrow! If you want to check it out and get notified for the demo: https://store.steampowered.com/app/5015630/Last_Contract/


r/Unity2D 1d ago

Question/Help Pls Help, Frustrated Beginner Here

1 Upvotes

Hi i need help with the game screen. How do I actually see my game's true screen? When i hold down middle mouse button in the game tab and I move around and then I click play maximised, it offsets the ui placement and I don't know how to see the ACTUAL screen so i keep adjusting and adjusting. Pls help! I have Scale 1x, Resolution set at 1920*1080.


r/Unity2D 1d ago

Game announcement I built an 8-letter Wordle variant with custom tile physics and published it on CrazyGames

1 Upvotes

Hey everyone!

I just launched my latest game, Octo Word, live on CrazyGames! It’s a Wordle-inspired puzzle game scaled up to 8-letter words, built in Unity and WebGL.

What makes it unique:

  • 8-Letter Vocabulary: Jumping from 5 letters to 8 adds a surprisingly tough layer of strategy to every guess.
  • Juicy UI & Animations: Spent a lot of time polishing the game feel using LeanTween for tile pops, color reveals, and custom row shakes on invalid entries.
  • Instant Browser Play: No downloads or installation required.

If you have 5 minutes to spare for a quick brain workout, I’d love for you to give it a spin and let me know your thoughts on the game feel and difficulty balance!

👉 Play it here:https://www.crazygames.com/game/octo-word-8-letter-puzzle-mjp

Feedback on the UI animations or word pool balance is super appreciated!


r/Unity2D 1d ago

Showcase Porting our “Indie Sekiro” to Android ended up being easier than we thought!

16 Upvotes

Me and my friends spent 5 years making our “Indie Sekiro”, Bloodless. Now, after a few months of work on porting it’s also out on Android!

Super cool to finally have it on android! Pixel art looks awesome on phone screens xD

Google Play link if you want to check it out: https://play.google.com/store/apps/details?id=com.bloodless 


r/Unity2D 1d ago

Hiring/Looking for work [Looking for Work] Modular 2D Asset Creation for Unity Projects (Character cut-out sheets ready to animate)

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5 Upvotes

Hello everyone!

I'm an indie developer and 2D artist offering custom modular 2D asset creation (character cut-out sprite sheets) designed specifically for easy rigging and slicing in Unity or animation engines.

If you are working on a 2D Unity project and need clean modular assets to speed up your production, send me a DM! I can share my portfolio, Fiverr gig link, and discuss your project details.

What I provide:

  • Modular character parts (heads, torsos, limbs) ready for Unity 2D Animation / Bone rigging.
  • Cartoony 2D art style.

Thanks for stopping by! Any support or share is greatly appreciated. If you have any custom requests or questions, my DMs are open!


r/Unity2D 1d ago

Question/Help Need help with tile sprites not filling grid properly

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2 Upvotes

Been trying to apply tiles on the grid to create the basic flooring for this practice game I'm working on.

Been following this tutorial https://www.youtube.com/watch?v=7iYWpzL9GkM&t, did everything they did as far as I know. I am using 2021.3.16f project in 2d with urp. Tried adding a sprite atlas but wondering if theres something else I'm getting wrong thats simpler.


r/Unity2D 1d ago

Free Asset/Tool Free 16x16 tileset sample with the complete 47 tile blob set, not a trimmed one

0 Upvotes

Verdant 00 is a free 16x16 sample pack. 64 tiles: four grass variants, four dirt variants, five props, and the complete 47 mask dirt on grass transition set.

The blob set is complete on purpose. A 47 mask set missing three masks isn't a smaller product, it's a broken one, because the gaps surface at corner cases you never built a test map for. So the sample gives the whole set away and the paid packs add breadth instead, more terrain types and more props.

Honest limit: there's no Unity specific importer. You get the sheets plus Tiled, Godot and RPG Maker MZ importers, so on the Unity side you're wiring the sheet into a Rule Tile yourself.

Commercial use, no attribution required. Disclosure: code and graphics are AI, tagged that way on the listing.

https://csaf.itch.io/verdant-00-sample


r/Unity2D 2d ago

Feedback needed Reworked the 2D VFX juice for our game's "Nexus" (3x Multiplier). Looking for feedback on visual feedback and readability!

10 Upvotes

I am currently working on polishing the 2D visual juice and game feel in Unity for my tactical deckbuilder, Hellsino. I am looking for feedback on whether the visual hierarchy and feedback timing communicate the underlying math clearly.

How the scoring sequence resolves:

* Base Value: Dropped cards generate base direct damage.

* Poker Hand Multiplier: Forming standard hands (Pairs, Flushes, etc.) multiplies the base value.

* The "Nexus" Effect: Triggering a Nexus applies a major 3x multiplier to the final hand score.

What I would love your feedback on:

  1. I have been iterating on the screen shake, pop-up text scaling, particle bursts, and camera impulse to make hitting a Nexus feel rewarding without muddying the visual clarity.

  2. Does the visual juice clearly communicate that a massive 3x multiplier just triggered?

  3. How does the timing feel to you? Is it punchy, or does it delay the resolution too much?

  4. Any tips on fine-tuning the 2D juice or visual hierarchy?

  5. Any critiques on the animation curves, VFX cadence, or readability would be super helpful!

Steam Page: https://store.steampowered.com/app/4730280/Hellsino_Pokerlike/

(If you want to test the build directly, we also have a free playable demo live on Steam. Wishlists help a ton!)


r/Unity2D 2d ago

Question/Help Are there tools that make Claude Code or Codex better and faster with Unity?

0 Upvotes

I’ve been using Claude Code/Codex for Unity development, but the workflow feels much slower than regular web or backend development.

A lot of time is lost because the agent can edit C# files, but it doesn’t properly understand what’s happening inside the Unity Editor—scenes, prefabs, GameObjects, Inspector settings, compilation errors, Play Mode results, etc.

Are there any good tools, MCP servers, Unity plugins, or workflows that give Claude Code/Codex better access to the Unity Editor?

Ideally, I’m looking for something that can help the agent:

  • Inspect and modify scenes, prefabs, and GameObjects
  • Read Unity Console errors automatically
  • Run the game or enter Play Mode
  • Run tests and verify its changes
  • Understand serialized fields and Inspector settings
  • Iterate without me manually copying errors and checking everything

If you’re using AI coding agents seriously with Unity, what setup actually works well? I’d especially appreciate recommendations based on real projects rather than tools that only look good in demos.


r/Unity2D 3d ago

Free Asset/Tool (FREE) 150+ PROPS ITEMS 16x16 (sideview)

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5 Upvotes

Hi There!!!

This set included 150+ sprites of things (70 is unique) to fill locations, interiors, rooms + also possibly as icons and interface elements.

All sprites field size is 16x16 pixels. 

See screenshots with complect of sprites.

In the pack you get:

150+ png files, arranged in the following categories (subfolders):

1- ACCESSORIES – 20 sprites

2- VEHICLES BIKES – 12 sprites

3- CHESTS and LOCKS – 12 sprites

4- FOOD – 16 sprites

5- BOTTLES CANS JARS KETTLES VASES – 50 sprites

6- MISCELLANEOUS – 48 sprites

+ 1 PSD file (source), with all sprites.

!!! This set (150+ props) is compatible with the 500+ PROPS sprites set 32x32 max (it is also in my account). 

You can combine different scales and sizes of both sets to create depth (plans) for filling locations and rooms.

LICENSE:

- you may use this asset in your non-commercial or commercial projects.

- you may modify the asset files in this asset pack and use them in your commercial project.

- you may not resell them as asset packs.

Thank you all for your attention.

  Have a nice time. Triarius Konstantinus.

P.S. If you find this useful, feel free to follow my Itch page for more

Here is the link to this asset. https://triariuskonstantinus.itch.io/150-props-items-16x16-sideview


r/Unity2D 3d ago

Question/Help Was doing a Top Down RPG tutorial but got stuck with this inventory problem

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3 Upvotes

I was following tutorial video (Game Code Library Tutorial Top Down Unity 2D #9) but then I got stuck because every time I play the game and drag an item into a slot in the hierarchy the rect transform becomes misaligned with the current slots position. Any ideas on how to fix?


r/Unity2D 3d ago

Question/Help Unity2D Isometric game

3 Upvotes

Hi Everyone,

Im creating a 2D isometric game in unity 2D inspired by hades!, im struggling around the scale of the world, in terms of the assets and the character asset and the camera orthographic size.

Im just not sure what orthographic size to set it on and what size my assets should be.. any help would be greatly appreciated.


r/Unity2D 3d ago

Feedback needed I spent 4 years making a hex based bunker survival management game inspired by 60 Seconds and Project Zomboid. The demo is finally out.

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12 Upvotes

Hi everyone! I’m the solo developer behind From The Bunker, a zombie survival management game I’ve been working on for the past four years.

The gameplay mixes 60 Seconds and Project Zomboid. Manage a group of survivors, expand and defend their bunker, send them on dangerous expeditions, and make difficult choices across more than 200 narrative events.

The world and story are inspired by what I love about Resident Evil: a viral outbreak caused by a biotech corporation, missing virus samples, secret experiments, military operations, and a dangerous bioengineered creature.


r/Unity2D 3d ago

Free Asset/Tool Free set of 173 UI / management icons

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10 Upvotes

I've been cleaning up some of our old 2D UI assets and ended up turning the icon folder into a reusable pack.

There are 173 unique icons, mostly for build menus and management UI — buildings, storage, furniture, power, research, medical, actions, animals, food and so on.

Most are 64x64 PNGs. There's also a prepared Unity export, plus the raw PNGs and atlases if you want to organize them differently.

Free here:
https://pas7studio.itch.io/archiforge

No generative AI used.


r/Unity2D 3d ago

Showcase Made a sand physics puzzle in Unity using Jobs + Burst

7 Upvotes

Blocks turn into sand when they land, and same-coloured sand touching both walls clears. The whole simulation runs on the Job System with Burst, so it stays smooth even with the full grid moving.


r/Unity2D 3d ago

Free Asset/Tool Open Source 2D Map Editor: Custom keybindings are finally here

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4 Upvotes

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

It can export maps to Unity and other game engines

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea 🍵 is always appreciated.

Thanks you all for your support in the last half a year:)


r/Unity2D 3d ago

Question/Help HDR Bloom on Visual Element

1 Upvotes

I recently upgraded my game to unity 6.5 due to the ability to add materials to Visual elements in the UI tool kit. I wanted to make some of my ui elements glow using a material that multiplies the element by an hdr color. This is how I’ve gotten all my other game objects to glow. However, after much trial and error with various shader graphs, I can’t seem to get the bloom to work for an HDR color. From doing some reading, I have found that bloom might not be possible due to how the UI in the UItoolkit is rendered. Has anyone been able to get this to work? If so could you share how you did it?


r/Unity2D 3d ago

Showcase Last call for DevGAMM Awards, including the Best Made with Unity Game category! Deadline - Sept 7

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4 Upvotes

Hey everyone! Submit your games for the DevGAMM Awards 2026 competition before September 7! If you're working on an indie or AA game, we'd love to see it.

The competition is judged by 150+ game industry pros and publishers, and in 2025 we received 610 submissions from developers in 69 countries.

This year, the final ceremony in November will be streamed by IGN, with trailer premieres – so if you’re planning an announcement, this is your chance to get global visibility.

We're also running the Awards Celebration Steam Event, with all eligible games featured on the main page.

Who can apply

• Teams of up to 50 people
• PC and mobile games
• Released after September 2025, or not released (including Early Access)

Good to know

• Free to enter
• $130k prize pool
• Feedback from gamedev professionals

👉🏻 Full info & submissions: https://devgamm.com/awards2026/