r/proceduralgeneration • u/lewster32 • 14h ago
TotB - Atmosphere
A flight through the mist and clouds of my almost completely procedural world (all geometry and materials, and almost all sounds). Powered by Rust on the back-end, and three.js running in a browser.
This is the rapidly evolving landscape that forms the base of a game I've been working on for most of the year. It's been pretty much an obsession, with most nights and weekends spent adding more detail and interest, while trying to balance the performance with my (perhaps a bit over-ambitious?) choice of runtime.
There's a lot more that I haven't yet shown, especially with regards to gameplay and story, but most of my effort has gone towards making the world itself an enjoyable place to be.
Lots of inspiration has come from captivating, yet somewhat mundane, moments in games I've played in the past, where I've found myself wandering through the rain as the sun rises in Dark Age of Camelot, approaching a mist-shrouded village in Morrowind, or even wandering around the stunning (yet empty) locations in the leaked World of Warcraft beta back in 2004.