r/chessvariants • u/RoyalChessPlus • 6h ago
New Variant New Prince and Princess pieces!
Check out this new chess variant that is just being released! Wow!
Royal Chess Plus
r/chessvariants • u/RoyalChessPlus • 6h ago
Check out this new chess variant that is just being released! Wow!
Royal Chess Plus
r/chessvariants • u/SchrodingersKing • 14h ago
In Quantum Chess, everything except pawns can do a split move to exist in superposition on two squares (or more with more splits). Think of it like two different boards, and you play on both at the same time. To win, you have to capture the king on all boards.
Quantum comes into play when you start having pieces interact while in superposition. Entangled pieces can be affected by moves on the other side of the board. Interference can give you some control over the probabilities.
The in game AI was built by a chess grandmaster.
Let me know if you have questions! It is really quite fun, and interesting. I've had players discover quantum effects in the game that I was convinced were bugs, until I dug into the math for the moves. Then I realized that was just quantum.
r/chessvariants • u/xbambcem • 1d ago
Yes, I know the name is not entirely correct from a grammatical standpoint. But it sounds better this way, because it echoes the idea of being tough and resilient, "die hard," while also putting the dice at the very heart of the gameplay. So let it be ungrammatical, as long as it has the right vibe.
In short, I made the simplest possible version of Dice Chess, one that anyone can pick up and play, from kids to grandparents. You can find similar mechanics with simultaneous dice rolls in my "Chess Heresy" and several other variants, but here everything is stripped down to the bare minimum, with healthy excitement and raw emotion taking center stage, and a game lasts just long enough to get your brain working without burning out.
The game is played on a standard chessboard with the usual starting position. All pieces move and capture strictly according to FIDE rules, but without check, checkmate, castling, or en passant. The king is an ordinary piece that can be captured by any opposing piece, including the opponent's king, and that immediately wins the game.
Each player has one six-sided die, and each round begins with both players rolling their dice simultaneously. The player with the higher number must move the piece corresponding to their own die roll: 1 is pawn, 2 is knight, 3 is bishop, 4 is rook, 5 is queen, and 6 is a joker that allows you to move any of your pieces. If the player with the higher number cannot move their rolled piece because it is off the board or completely blocked, the turn passes to the opponent, who then moves the piece corresponding to their own die roll. If neither player can move, both dice are rolled again.
After any successful move, the round ends and both players roll again for the next round.
A pawn that reaches the last rank promotes to any piece according to standard rules. A draw is possible only by mutual agreement of the players.
The game continues until one player's king is captured.
r/chessvariants • u/sebalhag • 1d ago
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r/chessvariants • u/Different-Pen7779 • 1d ago
Have a great evening, gentlemen. Someone can teach me new plays. I’ve left the practice a little and I don’t remember much about the opening theory.
r/chessvariants • u/Schachmatsch • 1d ago
I completely overhauled it recently and am looking for opinions.
Just read the quick rules and click "Quick Match AI" to get an idea.
Any question or critic is welcome (:
r/chessvariants • u/New_Strain7558 • 1d ago
Looking for 4 players to test my multiplayer chess game.
It's 2v2 team chess. Two teams: White Knights vs Black Queen's Assassins.
The twist: no talking or coaching allowed. Can you and your partner read each other's strategy? Can you read your opponents?
The final version will be 4v4 (8 players total). But first, I need to know if the core idea is actually fun.
I'm not a pro developer—I just had the idea and built it. If you like it, I'd love to build a team to take this further. Marketing, development, design—I'm the idea spark, but I need people who can help make it real.
⏱️ Time: 10 minutes max. We're not playing to crush each other—just testing if the team chess concept actually feels fun and makes sense.
No pressure. No coaching. Just play and tell me what's confusing or cool.
Game needs 4 players to start—just hang in the lobby for a few minutes until we fill up.
Login: Just put any name as your username and any characters as password. It's temporary—just for that one game.
Link: http://goaltourn.com
Or WhatsApp me on +27745718147 so we can sync time when all 4 players are available.
Jump in, grab a slot, and let's play. 🎯
r/chessvariants • u/Such_Mycologist2095 • 2d ago
Could you help me figure out the reality and journey to be a chess player? Is it possible for a 23yo to build a career in chess?
r/chessvariants • u/p_bogdan • 3d ago
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r/chessvariants • u/WranglerConscious296 • 3d ago
2bqkn2/1pppp3/8/8/8/8/1PPPP3/2BQKN2 w - - 0 1
r/chessvariants • u/NotSoClearPlatypus • 4d ago
This variant sounds like it shouldn't work, but it does and it's extremely fun (it's not my idea)
Everything is normal chess except when you move a piece, all adjacent pieces (ally and not) move with it at most one square if they can (if they're not blocked by another piece or the edge of the board)
playable both over the board (although you have to calculate which piece can move) or on the Chess Laboratory website where a user came up with it and made it.
it changes everything, you can't move a pawn close to the king without moving the king too. And speaking of, since the king can only move one square at a time it's very sticky. You can't get rid of pieces next to your king easily, they will follow him everywhere!
Try it online I swear it will make a lot more sense why it's fun haha just google chess laboratory, it's one of the top variants :)
r/chessvariants • u/TsarOfIrony • 4d ago
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r/chessvariants • u/cablechewer420 • 5d ago
r/chessvariants • u/Jiggyfr3sh • 5d ago
Combat Chess is real, full-rules chess until a capture is contested. Then both pieces drop into a real-time brawl, and the winner keeps the square. No piece goes quietly. Not even the king.
r/chessvariants • u/xSafak • 5d ago
r/chessvariants • u/Easy-Income-4719 • 6d ago

Hi all. New to the sub, but I've been working on something for the last couple months after I watched a bunch of IWantCheckmate videos on YT where he was playing a whole bunch of different chess variants. He mentioned in several videos that he was having people create mods for each individual variant rule he was playing, and it gave me the idea to make something that allows people to add rules or modifiers themselves without needing to know how to program. It's set up to allow users to create up to four if/then rules to change pieces, add new ones, manipulate engine parameters, place walls, set traps, teleport, and more. Here's the link: https://chessboard-wine-rho.vercel.app/
Feel free to mess around with the Custom Rules Panel, or copy the huge block of JSON below and click "paste import" to start a simple variant I made that spawns a pawn for each player on a random empty square after that player's turn. More information is available by pressing the ? in the top right corner. Currently only available to play vs Fairy Stockfish. Setting up human v human is one of the next things I need to work on. Bug reporting works, so if something doesn't work the way you think it should, or fritzes out, feel free to submit one and I'll take a look at it. I'll also be around to answer questions, get feedback, or hear if you guys think its cool or if you think its shit. Hope you enjoy.
JSON STARTS BELOW:
{
"version": 1,
"kind": "variant",
"exportedAt": "2026-08-29T00:21:17.241Z",
"files": 8,
"ranks": 8,
"pieces": {
"0,7": {
"color": "w",
"pieceId": "rook"
},
"0,0": {
"color": "b",
"pieceId": "rook"
},
"1,7": {
"color": "w",
"pieceId": "knight"
},
"1,0": {
"color": "b",
"pieceId": "knight"
},
"2,7": {
"color": "w",
"pieceId": "bishop"
},
"2,0": {
"color": "b",
"pieceId": "bishop"
},
"3,7": {
"color": "w",
"pieceId": "queen"
},
"3,0": {
"color": "b",
"pieceId": "queen"
},
"4,7": {
"color": "w",
"pieceId": "king"
},
"4,0": {
"color": "b",
"pieceId": "king"
},
"5,7": {
"color": "w",
"pieceId": "bishop"
},
"5,0": {
"color": "b",
"pieceId": "bishop"
},
"6,7": {
"color": "w",
"pieceId": "knight"
},
"6,0": {
"color": "b",
"pieceId": "knight"
},
"7,7": {
"color": "w",
"pieceId": "rook"
},
"7,0": {
"color": "b",
"pieceId": "rook"
},
"0,6": {
"color": "w",
"pieceId": "pawn"
},
"1,6": {
"color": "w",
"pieceId": "pawn"
},
"2,6": {
"color": "w",
"pieceId": "pawn"
},
"3,6": {
"color": "w",
"pieceId": "pawn"
},
"4,6": {
"color": "w",
"pieceId": "pawn"
},
"5,6": {
"color": "w",
"pieceId": "pawn"
},
"6,6": {
"color": "w",
"pieceId": "pawn"
},
"7,6": {
"color": "w",
"pieceId": "pawn"
},
"0,1": {
"color": "b",
"pieceId": "pawn"
},
"1,1": {
"color": "b",
"pieceId": "pawn"
},
"2,1": {
"color": "b",
"pieceId": "pawn"
},
"3,1": {
"color": "b",
"pieceId": "pawn"
},
"4,1": {
"color": "b",
"pieceId": "pawn"
},
"5,1": {
"color": "b",
"pieceId": "pawn"
},
"6,1": {
"color": "b",
"pieceId": "pawn"
},
"7,1": {
"color": "b",
"pieceId": "pawn"
}
},
"modifiers": {
"traps": [],
"sharedTraps": false,
"pieceStatuses": [],
"skipTurns": [],
"armedPromotions": [],
"areaDestroyCarriers": []
},
"matchRules": [
{
"enabled": true,
"action": "everyNTurns",
"playerScope": "white",
"polarity": "is",
"comparator": "is",
"value": 1,
"conditionCounter": {
"enabled": false,
"limit": 3
},
"then": {
"side": "both",
"verb": "spawn",
"targetSide": "black",
"target": "pawn",
"scope": "randomEmpty",
"duration": "permanent",
"durationTurns": null,
"payload": null,
"payloadKind": null,
"trapConnect": null,
"trapDestFile": null,
"trapDestRank": null,
"trapPartner": null,
"swapPartner": null,
"carrierFile": null,
"carrierRank": null
}
},
{
"enabled": true,
"action": "everyNTurns",
"playerScope": "black",
"polarity": "is",
"comparator": "is",
"value": 1,
"conditionCounter": {
"enabled": false,
"limit": 3
},
"then": {
"side": "black",
"verb": "spawn",
"targetSide": "black",
"target": "pawn",
"scope": "randomEmpty",
"duration": "permanent",
"durationTurns": null,
"payload": null,
"payloadKind": null,
"trapConnect": null,
"trapDestFile": null,
"trapDestRank": null,
"trapPartner": null,
"swapPartner": null,
"carrierFile": null,
"carrierRank": null
}
}
],
"settings": {
"limitTypesToBoard": true,
"sharedTraps": false,
"friendlyFire": true,
"gameMode": "white-human",
"engineConfig": {
"limitStrength": true,
"elo": 2850,
"depth": 0,
"multiPV": 1,
"movetime": 800
},
"evalBudget": {
"turnBudgetMs": 15000,
"ruleEvalMovetimeMs": 887,
"maxRuleEvals": 16,
"lookaheadLines": 4
}
}
}
r/chessvariants • u/Carmine98xy • 6d ago
I’ve always loved the quiet chess scenes between Charles Xavier and Erik Lehnsherr.
So I turned that atmosphere into a 1-hour dark jazz / fireplace ambience video — something to leave playing in the background at night, while reading, studying or just relaxing.
I tried to keep it cinematic and subtle rather than making it feel like a standard music compilation.
If you like the Xavier/Magneto dynamic, I’d be curious to know what you think. ♟️🔥
r/chessvariants • u/Dry-Fondant7570 • 6d ago
Waiting for my opponents. ♟️
Rechess.gg
r/chessvariants • u/Mundane-Job3402 • 7d ago
Hello!
I designed a fully open source Minecraft Chess Model and It's on [MakerWorld](https://makerworld.com/en/models/2456517-minecraft-chess-set#profileId-2697196)!
All the Pieces have bases, and the new print profile has all the parts needed!
Here is the makerworld link If anyone is interested!
DM for f3d file;
Improvements from last versions:
\* Each Piece has a labeled base
\* Changed the license
\* Full colored print profile with all the pieces
Any more suggestions are always welcome!
I've spent a lot of time coloring the pieces in Bambu Studio, so please be nice.
r/chessvariants • u/haox7 • 7d ago
Hello everyone!
I've been a chess lover since ever, even though I'm nota great player I always had this idea in my mind about a specific drawless variant. So i built Capture or Conquer Chess, a variant that could be playable in a regular board, with a few tweaks:
I made this prototype and its free to play, along with the full rules, if anyone is interested: https://captureorconquer.com
This is a personal passion project and I would really like your genuine opinions.
r/chessvariants • u/Numerous-Show4100 • 7d ago
We all keep making the same chess mistakes but there's no coach to fix it and every chess tool is trying to sell you a whole new opening made for GMs.
I was tired of practicing puzzles/lines that I never encounter, so I built notlichess.org. You put in your lichess or chess.com username and it runs Stockfish on recent games in your browser, pulls positions with mistakes, and makes you replay until you stop getting them wrong across 3 training sessions. There's also an opening trainer made out of the lines you actually play, and helps you fix your existing repertoire with good moves suited for your rating.
No account, no payment, nothing gets uploaded, and it's open source. For now, since the progress saves in your browser cache, it won't save between devices.
I've been building this solo and it's rough on some edges. If something looks off for your account or you have any ideas, tell me and I'll fix it.
r/chessvariants • u/puthre • 7d ago
r/chessvariants • u/NotSoClearPlatypus • 8d ago
This variant is very straightforward - at the beginning of the game you select one of your opponents knights or bishops. That's your double agent.
At any point in the game you can unmask your double agent and take your turn in the same move. From that move on that piece is working for you.
So if your opponent is, for example, defending their queen with your double agent bishop, you can unmask it, and stab the queen from the back :D
If you play on a board, just write down the starting square of your double agent, or "light bishop". On a computer there's a way to play it if you google "chess laboratory" and scroll through the variants until you find it (should be near the top)
this leads to very weird openings. For example you're going to be very suspicious of every knight or bishops you have, so you place the knights on the rim immediately nad try to trade the bishops asap.
So I'm also looking for feedback on how to balance this: 4 possible double agents feel too few and easy to spot, should you be able to choose the rooks as well as double agents? how can we make it more tactical