Going to my first team tournament tell me what to expect and tips to prepare
Judgement day (1,990 Points)
Space Marines
Blood Angels
Liberator Assault Group (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)
ATTACHED UNITS
Attached unit 1
Commander Dante (125 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Perdition Pistol
• 1x The Axe Mortalis
Sanguinary Guard (120 Points)
• Attached as: Bodyguard
• 3x Sanguinary Guard
◦ 2x Angelus boltgun
◦ 3x Encarmine spear
◦ 1x Inferno pistol
◦ 1x Sanguinary Banner
Attached unit 2
Librarian (70 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Force weapon
• 1x Smite
Assault Intercessor Squad (150 Points)
• Attached as: Bodyguard (Battleline)
• 1x Assault Intercessor Sergeant
◦ 1x Plasma pistol
◦ 1x Power fist
• 9x Assault Intercessor
◦ 9x Astartes chainsword
◦ 9x Heavy bolt pistol
Attached unit 3
Sanguinary Priest (75 Points)
• Attached as: Support (Character)
• 1x Absolvor bolt pistol
• 1x Astartes chainsword
Bladeguard Veteran Squad (170 Points)
• Attached as: Bodyguard
• 1x Bladeguard Veteran Sergeant
◦ 1x Master-crafted power weapon
◦ 1x Plasma pistol
• 5x Bladeguard Veteran
◦ 5x Heavy bolt pistol
◦ 5x Master-crafted power weapon
Attached unit 4
Lemartes (100 Points)
• Attached as: Leader (Character)
• 1x Absolvor bolt pistol
• 1x The Blood Crozius
Death Company Marines with Jump Packs (230 Points)
• Attached as: Bodyguard
• 10x Death Company Marine with Jump Packs
◦ 5x Astartes chainsword
◦ 2x Eviscerator
◦ 6x Heavy bolt pistol
◦ 2x Inferno pistol
◦ 2x Plasma pistol
◦ 3x Power fist
Attached unit 5
Captain with Jump Pack (80 Points)
• Attached as: Leader (Character)
• 1x Relic Shield
• 1x Thunder hammer
Sanguinary Guard (120 Points)
• Attached as: Bodyguard
• 3x Sanguinary Guard
◦ 2x Angelus boltgun
◦ 3x Encarmine spear
◦ 1x Inferno pistol
◦ 1x Sanguinary Banner
Attached unit 6
Chaplain in Terminator Armour (75 Points)
• Attached as: Leader (Character)
• 1x Crozius arcanum
• 1x Relic Shield
Terminator Assault Squad (180 Points)
• Attached as: Bodyguard
• 1x Assault Terminator Sergeant
◦ 1x Storm Shield
◦ 1x Thunder hammer
• 4x Assault Terminator
◦ 4x Storm Shield
◦ 4x Thunder hammer
Attached unit 7
Ancient in Terminator Armour (65 Points)
• Attached as: Support (Character)
• 1x Twin lightning claws
Terminator Assault Squad (160 Points)
• Attached as: Bodyguard
• 1x Assault Terminator Sergeant
◦ 1x Storm Shield
◦ 1x Thunder hammer
• 4x Assault Terminator
◦ 4x Twin lightning claws
OTHER DATASHEETS
Assault Intercessors with Jump Packs (95 Points)
• 1x Assault Intercessor Sergeant with Jump Pack
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Assault Intercessors with Jump Packs
◦ 4x Astartes chainsword
◦ 4x Heavy bolt pistol
Infiltrator Squad (110 Points)
• 1x Infiltrator Sergeant
◦ 1x Bolt pistol
◦ 1x Close combat weapon
◦ 1x Marksman bolt carbine
• 4x Infiltrator
◦ 4x Bolt pistol
◦ 4x Close combat weapon
◦ 1x Helix Gauntlet
◦ 1x Infiltrator Comms Array
◦ 4x Marksman bolt carbine
Scout Squad (65 Points)
• 1x Scout Sergeant
◦ 1x Astartes chainsword
◦ 1x Bolt pistol
◦ 1x Close combat weapon
• 4x Scout
◦ 3x Astartes shotgun
◦ 4x Bolt pistol
◦ 4x Close combat weapon
◦ 1x Heavy bolter
I am thinking of playing pretty defensively then 1-2 and focus on staging. Place as many units in terrain and hidden as possible.
The plan is to keep a squad of sanguinary guard, death company, and lightning claw terminators in reserve to start.
General Deployment:
screen my entire backfield with scouts and infiltrators.
Use blade guard to go up the side and expansion/push up to opponents objectives
Assault intercessors with the librarian to take the center. They are pretty tough with the 4+ invul. Durable and high OC holders.
Terminators with thunder hammers and relic shields as my anchor unit, tough to kill and can push opponents off their objectives or tank elite units
Death company and lightning claws for strong attackers and a big counter punch or can go target units that will destroy me.
The assault intercessors with jump packs as another big movement unit and low point squad to trade for bigger targets. Love their ability to do mortal wounds too.
What else should I be adding to or changing for planning my turn one? Does anyone have a cheat sheet they use I could see? Any and all advice is welcomed and greatly appreciated.
Thank you brothers