r/CitiesSkylines2 7d ago

Subreddit News and Announcements September 2026: State of the Game Megathread

90 Upvotes

Welcome back to the monthly State of the Game megathread for September!

It has been a few months since our last State of the Game thread, so this one is going up a little early and includes a recap of everything important that has happened with Cities: Skylines II since June.

Quite a bit has changed over the summer β€” new simulation improvements, terrain tools, continued work on the Asset Editor, more modding improvements, and another update currently on the way.

Think of this as our overdue road maintenance. We ignored it for three months, traffic backed up, and now we're fixing everything at once.

For background on why we're doing these threads, see the highlighted thread in regards to State of the Game.

June 2026 Updates

June brought two updates, including the largest update since our previous State of the Game thread.

πŸ”§ Hotfix (v1.5.10f1) β€” June 1

Following reports of players being unable to save games or custom maps after the previous update, Iceflake released a targeted hotfix.

  • Save Game Fixes β€” Addressed issues preventing existing saves from being saved properly.
  • Custom Map Saving β€” Fixed similar saving issues affecting custom maps.

Iceflake determined that the underlying problem appeared to originate from changes associated with the Asset Editor, although the issue had remained hidden until later updates exposed it.

β˜€οΈ Summer Solstice Update (v1.6.0f1) β€” June 22

Summer Solstice was a much larger free update focused on citizen behavior, pathfinding, terrain rendering, performance, and detailing tools.

🚢 Citizen & Pathfinding Improvements

  • Citizens now use different reasonable travel limits depending on whether they're traveling for work, school, shopping, or leisure.
  • Citizens should be far less likely to cross half the map just to purchase something because one particular store happens to have more stock.
  • Tourists, commuters, and vacationers should spend less time casually hiking down highway shoulders.
  • Households now reconsider moving less frequently, reducing unnecessary simulation calculations and improving performance in larger cities.
  • Citizens unable to complete certain journeys now respond differently depending on the situation, rather than repeatedly attempting extremely long routes.

There is still at least one known pathfinding issue where students may occasionally travel farther than intended. Cims apparently remain willing to cross several counties for an education.

🏞️ Terrain Overhaul & Terrain Painting

This update also significantly reworked terrain rendering.

  • Terrain Painting Tools were added to both the game and Map Editor, allowing players to directly paint terrain textures.
  • Grass, dirt, rock, cliffs, and texture blending received substantial visual improvements.
  • Terrain normals were corrected, giving hills and mountains significantly more visible depth.
  • Texture rendering on cliffs was improved to prevent textures from appearing excessively stretched.
  • Several maps received additional hand-painted terrain improvements, including Archipelago Haven, Great Highlands, Twin Mountain, River Delta, and Mountain Village.
  • Shoreline rendering was improved.
  • Lower texture-quality settings now reduce terrain VRAM usage, helping GPU performance on lower-end systems.

So yes, beaches can finally look like beaches instead of carefully arranged concrete surfaces pretending to be sand.

🎨 Additional Improvements

  • Added a toggle for contour lines.
  • Added an option to hide snow visually without changing the underlying simulation.
  • Improved shadow rendering.
  • Fixed several issues involving mods failing to load or download.
  • Improved Paradox Mods playset functionality.
  • Fixed save loading when missing modded or custom content was referenced.

Summer Solstice remains the current live PC version, v1.6.0f1, as of this post.

July 2026 Update

July did not bring another major game patch, but Iceflake published City Corner #9: Happy Six Months, looking back at its first six months managing development of Cities: Skylines II.

Since taking over development at the beginning of 2026, Iceflake reported:

  • 200+ bugs fixed
  • 40+ new features and improvements
  • Continued work across gameplay, simulation, UI, visuals, performance, mods, and the Editor.

Among the larger additions during Iceflake's first six months were the Historic Building option, Benchmark Tool, Encyclopedia, zoning controls, terrain painting, simulation adjustments, traffic improvements, and continued performance optimization.

Iceflake also confirmed that development has started on its first DLC for Cities: Skylines II.

There is currently no announced name, content list, release date, or release window for that DLC.

We're going to resist zoning our own release date this time.

August 2026 Updates

August has focused primarily on development previews for the next update rather than another released patch.

πŸ› οΈ Asset Editor & Modding Improvements

In City Corner #10, Iceflake detailed a number of improvements currently being developed for the Asset Editor and Paradox Mods ecosystem.

Asset Editor improvements include:

  • A new -startEditor launch option allowing creators to launch directly into the Asset Editor.
  • New controls for expanding and collapsing Inspector components.
  • Simplified Inspector layouts requiring fewer menus and containers to be opened.
  • Search functionality for props and other asset elements.
  • Improved Element ID visibility.
  • Improved localization tools, including the ability to add translation fields for all supported languages at once.
  • Localization data can now be copied between assets.
  • New prop placement overrides for Parent Mesh, Group Index, and spawn Probability.

These changes are aimed primarily at making asset creation less tedious and reducing repetitive work for creators.

🧩 Launcher Mod Management

Iceflake and the Paradox Mods team are also working on expanded mod management directly through the Paradox Launcher.

Planned functionality includes:

  • Selecting your active playset before launching the game.
  • Warnings when a playset appears corrupted or outdated.
  • Automatic attempts to download or update missing mods.
  • Creating, editing, and removing playsets directly through the launcher.
  • The ability to keep unused playsets while storing their mods off-disk, freeing storage without deleting the playset itself.

Iceflake has also discussed future options for choosing where downloaded mods are stored or potentially spreading mods across multiple storage locations.

These mod-management features are still in development and do not currently have a confirmed release date.

πŸ‚ Upcoming Update β€” Autumn Breeze

On August 20, Iceflake previewed the next Cities: Skylines II update in City Corner #11: Autumn Breeze.

This update has NOT released as of this post.

The upcoming patch focuses primarily on simulation logic, city management, and additional visual improvements.

πŸ—‘οΈ Garbage Collection Improvements

Garbage trucks are being adjusted so they reserve enough capacity for the building they're actually trying to service.

Currently, trucks can collect smaller amounts of garbage along their route and become full before reaching the building that actually needs them.

With the update, trucks should better prioritize buildings with larger amounts of garbage.

In other words, the garbage truck may finally remember why it left the depot.

🏭 Company & Resource Improvements

Companies will be prioritized based on which resources the city actually needs.

This should:

  • Increase the variety of businesses appearing in commercial and industrial areas.
  • Better match companies with actual city demand.
  • Improve how demand bars respond to available businesses and resources.

Iceflake says this will also provide groundwork for future improvements to the resource economy.

🏠 Residential Demand

Residential demand calculations are being adjusted for extremely large cities.

Previously, very large populations could cause residential demand to collapse incorrectly.

The new calculation will better account for:

  • City population.
  • Available empty residential properties.
  • Overall housing availability.

πŸ’° Citizen Finances

Citizen decisions involving shopping, leisure, and happiness will now rely more heavily on income rather than accumulated wealth.

This should provide a more realistic representation of whether households can actually afford their lifestyles.

🌳 Upcoming Visual Improvements

Autumn Breeze will also continue the terrain and visual improvements introduced with Summer Solstice.

  • Waterway Pass and Lakeland are receiving the new hand-painted terrain treatment.
  • Tree LODs are being improved to reduce missing branches and floating-looking leaves at distance.
  • Surfaces will inherit the normal information of the terrain beneath them, allowing light and shadows to better follow hills and slopes.
  • Support is being developed for frosted and opaque windows on future, re-imported, and modded assets.
  • Windows configured to remain permanently lit or unlit will behave correctly.
  • Rendering large numbers of building windows may receive some small performance improvements as a result of the changes.

Iceflake has not yet announced the exact release date or version number for Autumn Breeze.

πŸ‘€ Looking Ahead

Development continues on several fronts.

  • Autumn Breeze is the next planned game update.
  • More improvements are planned for the Asset Editor and modding tools.
  • Iceflake continues to work on simulation, performance, terrain, and resource-economy improvements.
  • The studio's first Cities: Skylines II DLC is currently in development.
  • More information regarding future updates and DLC is expected over the coming months.

There is currently no confirmed release date for the upcoming DLC.

Console Update

There is still no confirmed release date for Cities: Skylines II on PlayStation 5 or Xbox Series X|S.

Development of the console edition remains ongoing, with performance and stability continuing to be the primary focus.

The official console page has not provided a new release window, and Paradox has stated that it does not want to provide another estimate until the console version is closer to being launch-ready.

Any confirmed console news will be added here when it is announced.

Yes, console players are still waiting at the bus stop. Unfortunately, the route apparently has Cities: Skylines traffic AI.

Current State

As of August 27, 2026:

  • Current PC Version: v1.6.0f1 β€” Summer Solstice
  • Next Update: Autumn Breeze β€” Upcoming
  • First Iceflake DLC: In Development
  • Asset Editor Improvements: In Development
  • Expanded Launcher Mod Management: In Development
  • Console Version: In Development β€” No Release Date

Guidelines

  • Ask questions about the current state of the game, performance, bugs, recent updates, or upcoming features here.
  • Share your experiences with Summer Solstice, terrain painting, pathfinding, mods, and large-city performance.
  • If you're experiencing bugs, let others know whether you're playing vanilla or modded, and include your game version whenever possible.
  • Posts asking "is the game worth it now?", "has the game improved?", or "what's the current state of the game?" outside this thread may be removed and redirected here.

This thread is normally posted on the 1st of each month. September's thread has been posted early to catch up on developments since our previous State of the Game thread.

Last updated by mods: August 27, 2026.


r/CitiesSkylines2 Mar 25 '26

r/CitiesSkylines2 Update/News New Rule in regards to "State of the Game Posts"

245 Upvotes

Greetings, Mayors.

We're implementing a new infrastructure project for the subreddit β€” a monthly "State of the Game" megathread, effective April 2026.


What's Changing

On the 1st of every month, a pinned megathread will be posted automatically. The mod team will maintain a running summary of all major developments throughout the month β€” patches, DLC releases, hotfixes, content drops, and any other notable changes to the game.

The summary will follow this format:

State of the Game: April 2026

  • 2 new Content Creator Packs (Name 1, Name 2)
  • 3 City Corners
  • 2 Content Patches (more parks and stations)
  • 1 Hotfix

Consider it the city's bulletin board. One location, kept current, always pinned.


What This Means for Your Posts

Effective April 1st, 2026, general posts along the lines of "is the game worth it?", "is it fixed yet?", "what's the current state of the game?", and similar variations will be filtered and redirected to the monthly megathread.

This is not optional zoning β€” it's a rezoning mandate. These posts have been flooding the sub daily, and they're being consolidated.

Posts that will still be approved:

  • Detailed discussion of a specific patch or update
  • Bug reports and technical analysis
  • Original content, guides, or in-depth critique

If your post goes beyond a surface-level question and contributes something the megathread doesn't cover, it will be approved by the mod team.


Why We're Doing This

This subreddit receives a high volume of repetitive posts asking the same questions. This clogs the feed, buries original content, and doesn't serve anyone well β€” including the people asking. A single, maintained megathread gives newcomers and returning players one reliable, up-to-date source instead of dozens of scattered threads with outdated answers.

This is not about suppressing criticism. The megathread is open for honest discussion, positive or negative. We're consolidating, not censoring.


Feedback

This is a new system and we're open to adjustments. If you have constructive feedback, drop it in the comments below.

The first megathread goes live April 1st. (no this is not an April fools!)

β€” The Mod Team


r/CitiesSkylines2 3h ago

Mod Discussion/Assistance AI mod flooding, enough is enough!

119 Upvotes

As a fellow developer this is nuts.

Nonesense descriptions, 0 testing, crap results, 0 support for the future versions. And we are getting tons of these nowadays because everybody thinks (s)he can create useful mods by only propting the stupid claude or gpt (im sure even the prompting have quality issues). We are getting more and more annoying stuffs, hiding the actual new, quality mods from actual devs who are testing and willing to make mods for long term. How should we stop this??


r/CitiesSkylines2 9h ago

Question/Discussion Why are there so many AC units on this building?

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172 Upvotes

r/CitiesSkylines2 6h ago

Shitpost Iceflake pls we need to fix these terrain issues

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64 Upvotes

I'm sick of looking into the void


r/CitiesSkylines2 1h ago

Shitpost But seriously, what is wrong with this game ??

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β€’ Upvotes

If this wasn't clear I never placed any truck, I don't know why it's doing this.

(pls don't pay attention to all the dead people, I don't know why it keeps happening even tho I placed a lot of crematorium and cemetery)


r/CitiesSkylines2 8h ago

Mod News ⌨️ Release: Highway Guide Signs + Extra Blank Signs Pack

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91 Upvotes

Highway Guide Signs + Extra Blank Signs Pack

I'm going to add more to this pack in the future


r/CitiesSkylines2 18h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Compact Underpass + Overpass over LRT Station

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418 Upvotes

Credits to Mike Builds for the Concrete texture, and to Uzacha for the elevated Metro Station. Inspired by EDSA, one of Metro Manila's busiest thoroughfares.


r/CitiesSkylines2 11h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ My Take on the One Tile City Challenge

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80 Upvotes

I took inspiration from the layouts of cities like Naha and Kagoshima. I also added some hills and beaches on top of the standard map to introduce a bit more randomness and make the city feel less artificial


r/CitiesSkylines2 4h ago

Assistance Needed! How do people make such beautiful cities?

17 Upvotes

Hey there,

I've been playing cs for a pretty long time now, started with cs1 and now cs2. Still my cities look like absolute crap. I mean I dont have traffic jams and stuff, but I am missing the attention for the detail. My cities look either like american suburbs or like a three year old build them. I build roads and the zone them, its horrible ^^ Any tips on how to improve? I've been watching a lot of yt videos lately but it doesn't change my clumsyness in building, even though I am studying spatial planning and spatial development at university.

Thanks a lot in advance.


r/CitiesSkylines2 19h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Stralsund, Germany reimagined

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205 Upvotes

r/CitiesSkylines2 9h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ My take on The Line (10km x 1km city, pop. 300k)

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26 Upvotes

r/CitiesSkylines2 17h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Some of my favorite screenshots of my largest city

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119 Upvotes

Still working on this city on and off but here’s some screenshots throughout my progression of building it (plus one of my favorite but simple interchanges)! Population sitting around 250k

Thinking of starting a new city but struggling to find a good way to start one on a different map since I’ve usually built on Corral Riches


r/CitiesSkylines2 6h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ This game needs more NA train assets

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13 Upvotes

Currently working on a period piece of Houghton MI in 1910 if the city was able to be more successful due to numerous factors. what sucks about it is that there are only two (although well made) train assets that i would even consider using even though theyre from a completely different time period and region of the country. Some older rolling stock and engines (40 foot train cars, and classic american steam/early diesel like f units and high hoods) would really add to the immersion of the game.


r/CitiesSkylines2 5h ago

Suggestion/Request Why won’t they use the other side of the tram station?

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10 Upvotes

I have the same station somewhere else and it works fine but why won’t they use this one?


r/CitiesSkylines2 2h ago

Suggestion/Request Hey guys, I’d literally be willing to pay for this kind of old, slightly worn-down East Coast asset, like Baltimore/Philly style. It would really strengthen the Northeast pack.

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6 Upvotes

r/CitiesSkylines2 12h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ First time being in this community and posting on Reddit just wanted to show my City

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30 Upvotes

Population now of 350k I’m still working on it let me know how this looks and what other aspects you guys would be interested in seeing here.


r/CitiesSkylines2 8h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Is there a way to fix this so the bike path texture renders above custom surface?

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11 Upvotes

r/CitiesSkylines2 21h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ An Interchange that took me nearly 8 hours of build

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105 Upvotes

Damn


r/CitiesSkylines2 22h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Same place, different day #2

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121 Upvotes

Does anyone actually play with the seasons and weather enabled these days?


r/CitiesSkylines2 4h ago

Mod Discussion/Assistance Placable staircases with dedicated Walkways?

3 Upvotes

are there any moddesrs out there who can make Staircases with walkrways in it, its super annoying to fiddle around with staircases and connecting them with walkways. If there already are some and i just dont kown please let me know :)


r/CitiesSkylines2 14h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Take your time bro

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13 Upvotes

r/CitiesSkylines2 19h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Multiplayer City what do you think?

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33 Upvotes

Built this with my friend with the CS2 Multiplayer Mod (im new to the game, he is not). Around 18hrs in and I can really recommend the Mod. I only played Singleplayer before this City and because i am new i had a lot of basic problems with how I should structure my city. Currently we have problems with garbage disposal even though the statistics say that we are good. Same for crematoriums. Let me know what you think :)


r/CitiesSkylines2 7h ago

Assistance Needed! Louisiana-style Region; looking for ways to make it more "Louisiana"

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3 Upvotes

I've been working on this region for about a month. It's coming along nicely, and it's my favorite one I've built so far! I'm loosely basing it on Lake Charles, along with other Louisiana towns. All the assets really add to the realism, for sure!

I'd like some pointers on how to improve it! I'm not necessarily looking for a perfect utopia, as I want it to be as realistic as possible.


r/CitiesSkylines2 1d ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Do you also sometimes just do nothing for a while and follow random drivers in your city to really see and appreciate what you've built?

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449 Upvotes