r/playtesters Mar 16 '25

Announcement New Post Guidelines

31 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters 2h ago

Unpaid Playtest Looking for metroidvania players to test Rising Fox [Unpaid Playtest]

4 Upvotes

Hi! I’m the developer of Rising Fox, a 2D metroidvania currently in development, and I’m looking for players interested in trying the current Steam Playtest.

I’m especially interested in feedback on:

  • Combat and movement
  • Difficulty and enemy pacing
  • Exploration and level design
  • Controls and overall game feel
  • Anything that feels confusing, frustrating, or unintuitive

The playtest is free and available through Steam:

https://store.steampowered.com/app/3832050/Rising_Fox/

You can leave feedback directly in the Reddit comments, send me a DM, or use the Steam Community discussions.

If you’re already a fan of metroidvanias, I’d particularly love to hear how the game feels compared with your expectations for the genre.

Thanks to anyone who gives it a try!


r/playtesters 43m ago

Unpaid Playtest Multiplayer dogfight game - fast, arcade, skill based

Upvotes

Hi guys,

As title says, my project is a multiplayer game with a strong focus on skill. Almost no hud (using mostly diegetic ui). Windows, Mac (Steamdeck works just fine too). I have a solid AI but the playtest will focus more on how well players pick up the game and master the big three: aviate (flight) - navigate (understand where everything and everyone is on the map and get there) - dominate (fight). There's no crosshairs, no aim assist, no hidden mechanics - pure flight and combat. DM if you are interested. The project is made with NGO in Unity and the multiplayer is fully implemented and working.

Thanks!


r/playtesters 3h ago

Paid Playtest Seeking User Testing / Playtesting Help in the Philippines

3 Upvotes

Hi all, need a favour 🙏

We're at music-tech startup based in Bangalore, India( backed by Top VC's) and heading into a Philippines launch soon. Looking for :

Someone(agency/individual) in Phillippines who can do user testing/playtests for us ie find local users, run in-person playtest sessions, record them, and send us the footage.

Any intros or leads appreciated. DM me!


r/playtesters 3h ago

Unpaid Playtest Play test my game out of curiosity

3 Upvotes

Hello,

I am more an educator than a game designer but I write games as the tool to teach.

Wrote a little game and it is design for education I still want it to be fun to a certain extent.

I only got the github for it but if you don't have python you can play it by clicking the exe file.

Just a little warning it will say it might be a potential virus but if you know anything about when you convert python to an exe file, it always say that it might be a potential virus due to limitation in the technology.

If you want to try, try it if not that's cool too.. Any feedback is appreciated.

Type of game : 70s retro dark fantasy rpg dungean crawler

https://github.com/Ninedeadeyes/Grimlore-2-These-Doomed-Men-


r/playtesters 12h ago

Playtester Looking for games to play for my twitch stream

11 Upvotes

I'm Wigglyboots and I do a weekly demo review called Demos and Randos on Twitch. It's a 4-6 hour stream where I take a look at whatever game demos I find throughout the week.

One of the best things about the stream is that occaisionally, a dev will roll into my chat and ask me to test their game, and then we get to check it out with the dev live on stream.

I'd like to see if I can make that happen more often.

So I'm looking for devs who want somebody to test their game live, with a modest audience and lots of candid feedback. I'm a beginner game dev myself, and I love to talk about game mechanics, and games in general.

If you want somebody to play your game hit me up here, or better yet drop into a stream. I'm wigglyboots on twitch, itch, steam, youtube etc.


r/playtesters 1m ago

Unpaid Playtest Looking for playtesters for a short retro FPS combat prototype — ADMIN ERROR

Upvotes

Hi! I'm a solo developer working on a retro FPS called ADMIN ERROR.

You were sent to Hell by mistake. Your appeal was denied. So you brought a gun.

I recently finished a short combat prototype and released it for free on itch.io. Before I commit to developing the full game, I want to know whether the core combat is actually fun for players other than myself.

The prototype currently includes wave-based combat, several weapons, grenades, upgrades, different enemy types, and a boss.

I'm mainly looking for feedback on:

* Does the combat feel fun?

* Which weapon did you enjoy the most / least?

* Did anything feel confusing, unfair, or awkward?

* After playing it, would you want to play more? Why or why not?

The visuals, animations, environments, UI and balance are still early and are not representative of the final game, so I'm mainly interested in the combat and overall gameplay feel right now.

You don't need to write a huge review. Even a few honest sentences would help.

Windows / Free

https://kennychoi1997.itch.io/admin-error⁠

Feel free to leave feedback here in the comments or on the itch.io page.

Thanks for playing!


r/playtesters 2h ago

Unpaid Playtest Playtesters needed for my rhythm survivor game demo

1 Upvotes

I made a horde survivor where your weapons fire on the beat and you can drop in any MP3 from your library to generate a level out of it. Free demo's live on Steam, would love a few honest playthroughs. Happy to return the favor.

Steam Link

You can leave feedback directly in the Reddit comments, send me a DM, or use the Steam Community discussions.


r/playtesters 8h ago

Unpaid Playtest [PC] Looking for playtesters for Delvemarch: An automated dungeon crawler / party management game inspired FFXII

3 Upvotes

Hi! I’m working on Delvemarch, a 2D dungeon crawler where instead of directly controlling your party, you create rules for how each adventurer behaves in combat and exploration.

I started developing it about two weeks ago and I’ve reached the point where I’m looking for people who can try the current build and tell me where it breaks down.

I’m especially interested in feedback on:

  • Is the core gameplay actually fun?
  • Is it clear how the rule/behavior system works?
  • Does the UI make sense without me explaining it?
  • Do the adventurers behave in ways that feel logical?
  • Difficulty / economy / progression.
  • Bugs, pathfinding issues, or anything frustrating.
  • At what point, if any, did you want to stop playing?

I’m not looking for compliments. If something sucks, is confusing, boring, or feels unnecessary, I want to know.

The current build contains the hub, party management, equipment, roles/rules, injuries, masteries, procedural dungeon floors and the first tower.

Platform: Windows
Price: Free
Playtime: Around 30-40 minutes for a run / Tower I

Build: https://stefarenina.itch.io/delvemarch

Even 5–10 minutes of playtime and a few notes would help a lot. If you record your first-time playthrough, that would be especially useful.


r/playtesters 2h ago

Discussion Which mobile testing apps every tester uses?

0 Upvotes

Every developer has to test their game but on which app they tries to test their games in mobile? Portrait games for mobile they design it for mobile.


r/playtesters 3h ago

Unpaid Playtest [UNPAID PLAYTEST / SWAP] Tracked – Private Windows Steam Demo

1 Upvotes

Hi! I’m looking for up to 5 players to test the private Steam demo of Tracked.

Tracked is a single-player strategy and investigation game presented through a fictional desktop operating system. You investigate targets, plan risky operations, manage mounting pressure, and try to disappear safely.

Playtest details:

  • Windows PC and Steam required
  • Approximately 45–60 minutes of playtime
  • Short feedback form afterwards, taking around 5–8 minutes
  • The game can be played in English or German
  • The feedback form is in English, but written answers may be submitted in English or German
  • Screen recording or thinking aloud is optional, but very helpful
  • Honest criticism is welcome

There is no strict deadline, although feedback within roughly a week would be appreciated. If you need longer, just let me know.

Playtest exchange:

If you’re also developing a PC game, I’m happy to test your game for a comparable amount of time and provide structured feedback in return.

If you’re interested, please send me a private message with:

  • your preferred language
  • your Windows version
  • a few strategy, deduction, hacking or narrative games you enjoy
  • whether you would like a reciprocal playtest

Keys are limited, so please only request one if you genuinely intend to participate.

The build is private. Please don’t share the Steam key, game files, screenshots or recordings publicly.

Thank you!


r/playtesters 13h ago

Playtester Game Playtester for Your Project/Game

7 Upvotes

Hi everyone!

I’m offering to playtest your game and provide detailed feedback. I enjoy a wide variety of genres including puzzles, strategy, MOBAs, match-3, casual and experimental or indie projects. I’m especially interested in games with unique mechanics, progression systems or creative design ideas.

What I can offer:

- Honest and structured feedback

- UX/UI impressions

- Gameplay balance and difficulty analysis

- First-time user experience insights

- Suggestions for improvement

I can test on iOS and Windows, giving feedback from a real player’s perspective, focusing on both engagement and usability. If you’re looking for early feedback to improve your game, feel free to DM me or share your project in the comments.


r/playtesters 16h ago

Paid Playtest Looking for Playtesters for a little TTRPG I made

9 Upvotes

Hello!

I am looking for recurring playtesters - so I don't have to keep coming back here and bogging up this Sub with my little game - for a little TTRPG I made.

It's called Absurdity Avenue. It's the standard run of the mill Fantasy RPG, and I am looking for playtesters who would be interested in trying the game, and seeing if my Adventure Modules work or not.

I will pay $10 CAD per session. Sessions will probably be around 1 to 1 and a half hours. (Or less). I only really need 1 - 4 people. I don't really know how this Sub works, to be honest, so should I GM, or should I let someone else GM? It'd be easier if I GMed as I know the rules - I made them :P - than it would be if a completely new person tried running it...

Either way, I'm looking for looking for people. And I am making a bunch of Adventure Modules for the game, so like I said previously, I would like recurring Playtesters. (You can play the same characters through all Adventures.)

The Character Sheets are SUPER simple. I managed to fit everything you need on a business card! It's incredibly difficult to write on, so I will supply a full paper instead.

I think that's all :)


r/playtesters 10h ago

Unpaid Playtest Made an idle fishing game about a small lake growing into a global empire — would love feedback on pacing

2 Upvotes

Hey everyone! This is my first incremental game — you start with a single fishing rod

on your grandfather's small lake, and by the end you're running a global fishing

corporation across 9 regions.

It's still in active development — no prestige system yet, achievements are basic for

now — but the full core loop works start to finish and I'd love feedback specifically

on pacing and whether the progression feels satisfying.

AI information: The images used in the game were generated using AI.

https://juba13.itch.io/idle-anglersv1

Happy to answer any questions!


r/playtesters 17h ago

Unpaid Playtest Petty Ungodliness, a single-player roguelite deckbuilder about forgotten gods working retail. Steam playtest open until Sept 9.

6 Upvotes

I'm Chris, I make Petty Ungodliness with a small team in Germany. The Steam playtest is open until September 9 and I'd like more people in it before it closes. No payment, just the build and my full attention on whatever you tell me.

The game: the gods lost their power and took retail jobs. Ares runs a coffee bar, Gaia runs a flower shop. You recruit them and fight to get their power back, and the world regains its color as you go. Everything starts gray. Combat is a single-player deckbuilder across three lanes we call Places of Power, each one changing the rules while you fight over it.

What I want feedback on:

  • The tutorial
  • Combat readability/UI/UX

Blunt is more useful than polite. I read all of it.

Playtest: https://store.steampowered.com/app/4464190/Petty_Ungodliness/

Feedback: drop it in the comments here, or join the Discord if you'd rather talk it through: Discord


r/playtesters 13h ago

Playtester Found a pretty interesting free puzzle game for iPhone ⚡

3 Upvotes

BeamFall is a light-based puzzle game where you use mirrors and prisms to guide a beam toward all the targets.
It has 100 levels, and they get surprisingly difficult as you progress. Pretty fun if you like logic/brain games.
It’s completely free on iPhone:
https://apps.apple.com/ca/app/beamfall/id6805519789
Curious how far people can get before getting stuck 👀


r/playtesters 12h ago

Unpaid Playtest Looking for blunt first-impression feedback on Orbshatter

2 Upvotes

I'm looking for a few people who have never seen my game before to play the current demo of Orbshatter, a PC arcade/action game built around ricocheting projectiles, upgrades, destruction, and score chasing.

I'm specifically interested in cold first impressions, so I'd prefer testers who know nothing about the project beforehand.

I'm not looking for encouragement or promotion — critical feedback is genuinely more useful to me. Things I'd like to know:

  • What was your immediate impression from the screenshots/store page?
  • Did anything look cheap, generic, inconsistent, or confusing?
  • What did you expect the game to be before playing?
  • After playing for 15–30 minutes, what worked and what didn't?
  • At what point, if any, did you lose interest?
  • Would you have downloaded or bought this if you'd encountered it normally?
  • Anything else that stood out, positively or negatively.

I'd especially appreciate feedback from people willing to describe their thought process while playing, but written feedback is completely fine.

Demo: https://wigglyboots.itch.io/orbshatter

You can leave feedback here or DM me if you'd rather be candid privately.


r/playtesters 13h ago

Unpaid Playtest Looking for playtester for chaotic Party Game

2 Upvotes

Hi guys, we're a little indie game studio based in Italy and we are looking for playtesters!

We made a chaotic co-op party game for1 to 4 players online and on your couch, you'll become interdimensional mechanic send around to fix stuff before everything explodes. We're realising a personal private key on our discord for every player so if you'll like to play here our Discord.

We would love to receive feedbacks on things like:

  • anything confusing
  • bugs / getting stuck
  • things you liked
  • things you didn't like
  • controls

Tell us everything and don't be scared to be rude or things like that, we made this playtest exactly to hear you guys and make our game better!

THANK YOU


r/playtesters 14h ago

Unpaid Playtest Whispers of the Fox - Mobile, No Download

2 Upvotes

Hello,

I am a first time solo dev. I need help with testing my mobile dice game. (It's available for free, no download on itch.io)

everglyphstudios.itch.io/whispers-of-the-fox.

Whispers of the Fox is a mystical dice game where you make offerings to the fox oracle. Each offering represents a prediction of a roll of three dice. (For example, The total is 11 or higher, the total is 10 or lower, or the total is exactly 10 or 11) If your prediction is correct, the fox oracle rewards you with fate tokens. As you roll and you gain levels and unlock items for your personal sanctuary. Your sanctuary is a garden space that you can decorate the way you like with the items you have unlocked.

Feedback is very much needed and appreciated, thank you.

If you have a game you want me to test in return, post it here and I will return the favor.


r/playtesters 14h ago

Playtester [Android] [Open Beta] Dire Mountain: Cold Trail – Dark Roguelike Deck-Builder (Looking for 15–20 min playtest & balance feedback)

2 Upvotes

Hey everyone,

I’m looking for Android players to jump into Dire Mountain: Cold Trail, a single-player roguelike deck-builder set on a cursed, frozen mountain. It is currently live in Open Testing on Google Play.

If you enjoy games like Slay the Spire, Breach Wanderers, or Monster Train, I’d love to get your thoughts on the core loop and balance.

About the Game

* Genre: Roguelike Deck-Builder / Tactical Turn-Based Combat

* Core Loop: Draft cards, read enemy intents, discover relics, choose your path up branching mountain nodes, and manage health, gold, and status effects.

* Platform: Android (Free Open Beta, instant access)

* Commitment: 15–20 minutes (1–2 runs)

Transparency & Monetization

* Rewarded Ads (100% Optional): There are optional rewarded ads located in the Shop, at Rest sites, and on the End-of-Loop screen. You do not need to watch them to play or progress. Note that ad delivery and specific ad counts are handled directly by the ad network provider, so I don't have fine-grained control over what network inventory displays.

* AI Art Disclosure: Current visual assets were generated using AI to get the project off the ground as a solo dev. Once the game generates revenue, I plan to hire a dedicated artist to replace these assets (also open to discussing a rev-share / point-share arrangement with interested artists).

How to Play

Because it’s on the Open Testing track, there is no waitlist or approval step:

* Google Play Store: https://play.google.com/store/apps/details?id=com.diremountain.app

* Web Opt-In: https://play.google.com/apps/testing/com.diremountain.app

Target Feedback

Harsh, direct feedback is always preferred over polite encouragement:

* Card Clarity & Hand UI: Does dragging, tapping, and reading card descriptions feel natural on your screen size?

* Combat Balance: Did any encounters feel cheap or mathematically unwinnable rather than challenging?

* Drafting & Synergy: Did relic and card rewards feel meaningful, or did you feel forced into a single playstyle?

* Rewarded Ad Placement: Do the optional ad prompts feel intrusive in the shop, rest, or run-summary screens?

* Bugs & Device Info: Please share your device model alongside any visual hitches, scaling glitches, or performance stutters.

Feel free to drop feedback directly in the comments, send a DM, or use Google Play's private developer feedback form.

Thanks for testing!


r/playtesters 17h ago

Unpaid Playtest Free browser cyberpunk strategy game — looking for difficulty/balance feedback

3 Upvotes

https://reefpirate.itch.io/full-metal-tapped

Mostly interested in whether the first few runs feel difficult-but-fair and whether the core loop makes sense

Any feedback is much appreciated!


r/playtesters 15h ago

Discussion Hard to find paid playtests

2 Upvotes

Im never first to find the paid playtests, I found one that was created 1 hour ago and had 24 comments already while the free ones get way less attention. I also made one where I said I said I will playtest for free and got about 41 replies in less than a day while I have none for my new one which is paid. the price was a $10 steam giftcard, maybe it was too high, so I will change it. Im just trying to save up for Clickteam Fusion 2.5


r/playtesters 20h ago

Unpaid Playtest Looking for playtesters (RPG, semi auto-battler)

6 Upvotes

Multi-Casting is an RPG where you control each unit in real-time!
You'll need to find clever ways to beat each stage.
Warning: This game gets pretty hard :D
Click here to try it :3
I hope you'll have fun with it!
Feedback would be great <3


r/playtesters 16h ago

Unpaid Playtest [Unpaid] Looking for beta testers for Roster Rift — NFL roster-building game

2 Upvotes

Hey everyone!

I’m looking for some unpaid beta testers for a game I’ve been developing called Roster Rift.

Roster Rift is a browser-based football roster-building game where you’re given a $100M salary cap and have to build an 8-slot roster:

QB • RB • WR1 • WR2 • TE • FLEX • K • DEF

Each round gives you three randomly selected options. You can take a player or reject the roll and gamble on the next group—but the third roll is mandatory.

The goal is to balance talent, salary, and risk, finish your roster under the cap, and then see how your team performs when the season is simulated.

There’s also a Campaign Mode beginning in 1990, along with career progression and achievements that are currently being developed/tested.

What I’m looking for
I’m less interested in people simply telling me whether they liked it and more interested in finding out:

• Was the game easy to understand without me explaining it?
• Was drafting actually fun?
• Did the salary cap create interesting decisions?
• Did rejecting a roll feel like a meaningful gamble?
• Were player scores/salaries confusing anywhere?
• Did anything break or behave unexpectedly?
• How was the UI on desktop/mobile?
• After finishing one roster, did you actually want to play again?

This is an unpaid playtest. I’m an independent creator building this as a fan-made project, and I’m mainly looking for honest feedback from people who haven’t been involved in its development.

A run is relatively quick, so even playing one or two complete games and telling me what worked, what didn’t, or where you got confused would be extremely helpful.

You can play the current private beta here:
Roster Rift:

rosterrift.shadeytree.chatgpt.site⁠

There is also a feedback/bug report
box built directly into the beta, or you can leave feedback here on Reddit.

If you test it, feel free to be critical. Bugs, balance problems, confusing UI, bad player values, things that feel boring—that’s exactly the kind of feedback I’m looking for.

Thanks to anyone willing to give it a try! Much appreciated!


r/playtesters 16h ago

Unpaid Playtest Waters of Ragnarök - First playtest!

2 Upvotes

Hey all - we are an indie studio from Iceland creating a Norse myth post-apocalyptic tactical combat game.

Our first official playtest will take place next week ( second week of September) through Steam. We are super excited about this milestone.

Participants who sign up will receive further instructions on how to access the build and join the session. This playtest will focus on Jötunn combat and Jötunn harvesting. After, we’ll ask participants to share their experience through a short Google Form, helping us gather feedback and improve these features.

I you fine folks are at all interested we would super duper appreciate it 😄

Sign up here

Steam page: https://store.steampowered.com/app/4422960/Waters_of_Ragnarok/

Our Discord: https://discord.gg/KxUKBPGEYc