r/Cinema4D • u/zomtech • 19h ago
r/Cinema4D • u/AutoModerator • 5d ago
Weekly 'No Stupid Questions' & Free-For-All Thread : August 30, 2026
In this weekly post you can ask any question or talk about any topic that you don't feel needs its own post. Share that render you're still working on, ask a question you're not quite sure about or talk about something that caught your attention.
r/Cinema4D • u/Impressive-Top-3070 • 1d ago
Text Abstraction. C4D | Octane | AE
Enable HLS to view with audio, or disable this notification
r/Cinema4D • u/No-Break8373 • 7h ago
Arnold Renderer
我最近在学习Cinema 4D中的Arnold渲染器,但无论我怎么把输出大小放大,渲染出来的画面总是模糊,即使纹理里有细节。渲染出来的效果细节依然很少,而且很模糊。我需要帮助。
r/Cinema4D • u/True_Brilliant7617 • 1d ago
Porsche 911 concept
Made in C4D Octane
r/Cinema4D • u/Thodos • 1d ago
Free | Auto Layer Plugin
Enable HLS to view with audio, or disable this notification
From my last post turns out a lot of people struggle with Layers, so I can't in my right mind paywall this plugin.
Get it for free at https://gum.co/ALayer
If it's helpful for you, I don't mind a few bucks being thrown at me, ofc xD
No AI was involved in the development
r/Cinema4D • u/alternetic • 17h ago
How to use video as a displacer deformer shading?
I have a Displacer Deformer applied to a plane. I want to use a greyscale depth video to deform the plane. When I select the video in the shading tab, it deforms according to the first frame but the deformation doesn't change with each frame of the video.
I've tried changing all the settings in the shader animation tab but it doesn't work. I've tried using an MP4 and MOV as the texture and neither seems to work either.
Any clues? Is it not possible to do this?
r/Cinema4D • u/Ahmed-was-here • 1d ago
untitled 11.
i do a bunch of untitled stuff in my free time and thought id share with the fam. c4d+arnold+after effects
r/Cinema4D • u/Thodos • 2d ago
Auto Layer Plugin W.I.P.
Enable HLS to view with audio, or disable this notification
Putting together a plugin(no vibecoding involved) for Layers to behave similarly to traffic lights with inheritance
Upd: it's released for free now https://gum.co/ALayer
r/Cinema4D • u/TraumAmnesia • 2d ago
Definitely not street legal.
Enable HLS to view with audio, or disable this notification
Done in C4D, Octane, After Effects and DaVinci.
Curious what you guys think!
r/Cinema4D • u/Legmog • 1d ago
Unsolved Vertex Map not functioning as a mask. How do I make it work! 😂
Enable HLS to view with audio, or disable this notification
Cinema 4D version 2026.3.4 (the latest I believe).
I swear I have done this a thousand times before. But ultimately, I create a Vertex Map, I then attempt to USE that Vertex Map as a mask, aaaaaaaaaand.... C4D just doesn't do anything. Is there something obvious I'm missing here?
I've not got any weird plugins, I haven't faffed with any system settings. This is literally just a bog standard C4D default scene.
r/Cinema4D • u/twitchy_pixel • 2d ago
Masta Pasta - GoG Entry
Enable HLS to view with audio, or disable this notification
Only had a week or so on this due to school holidays and festivals but here’s my entry for Pwnisher’s latest challenge.
Was a super fun one (even if I did have to patch the living daylights out of it in post!)
r/Cinema4D • u/A_Kaschberle • 1d ago
Tutorial PSA: ProRender's black viewport isn't "your GPU is too new" — it's two separate, fixable faults
Claude Code can patch/update ProRender:
I got ProRender working again on R21 with an RTX 4070 Super and a current driver. Every thread I found on this ends with "ProRender is from 2019, your card is unsupported, use something else." That's wrong, and I want to put the actual answer somewhere searchable.
Why the usual answer is wrong: OpenCL kernels aren't shipped as binaries. ProRender ships kernel source, and your driver compiles it at runtime. So ProRender can't "not know" your architecture — the compiler that does know it is the one doing the work. What actually changed is the OpenCL language version.
There are two independent faults. On my machine I had both, and the first one hid the second completely.
Fault 1 — OpenCL isn't registered with Windows Windows finds OpenCL implementations through one registry key:
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenCL\Vendors Some driver installs never write it — clean OS installs and Windows-Update-delivered drivers especially. The NVIDIA OpenCL DLLs are sitting right there in the DriverStore, the driver is perfectly healthy, and every OpenCL application still sees zero devices.
This is why C4D's console (Shift+F10) shows nothing at all: ProRender never gets far enough to log anything. Black viewport, no error, no clue.
The official fix is reinstalling the driver with Custom → Perform a clean installation (a normal update won't do it). That resets your control panel profiles. You can also just register the DLL by hand in the registry if you'd rather keep them.
Fault 2 — the kernels are written for OpenCL 1.2 NVIDIA reported OpenCL 1.2 until driver ~465 (early 2021). Since then it reports 3.0. Under 1.2, an unqualified pointer parameter defaults to the private address space; under 2.0+ it defaults to generic, and mixing them is a hard error instead of something the compiler quietly accepts.
ProRender's kernels are 1.2 code. Mine produced 551 errors, every single one of them this:
error: passing '__generic Ray *' to parameter of type 'const Ray *' changes address space of pointer Nothing else. No missing functions, no syntax errors, nothing architecture-specific.
Where to see this yourself — ProRender writes its own log, separate from the C4D console:
%APPDATA%\MAXON<your C4D folder>\GPURenderer<hash>\ProRender.log Empty log = fault 1. Full of address-space errors = fault 2.
The fix: the kernel source sits as plain text inside Tahoe64.dll (in resource\modules\gpurenderer\libs\win64). Blanking the __private qualifiers makes those parameters generic and all 551 errors go away.
And this is the part that convinced me it wasn't a reckless hack — the source already contains the switch:
ifndef METAL_VERSION define __private endif The authors defined it away for every platform except Apple's Metal. It just doesn't reach the translation units that fail. So you're not inventing a fix, you're finishing one that's already in there.
Two rules if you do it: don't touch the preprocessor lines (blanking #define __private thread gives you #define thread and wrecks everything), and keep the file byte length identical — replace with spaces, don't delete. On R21 that's 984 occurrences found, 11 kept, 973 patched. Then delete the stale kernel cache (*.bin / *.check next to the log).
Result 551 errors → 0. Empty log. 27 kernels compiled. Progressive GPU rendering back, on hardware that's five years newer than the renderer.
First launch after the patch takes several minutes while kernels rebuild — C4D looks frozen. Let it finish.
Caveats, honestly You're modifying an application binary. Back up Tahoe64.dll first. Maxon won't support this, and ProRender was dropped from C4D entirely in 2023. Verified on R21. R20–S22 ship the same Tahoe backend and should behave the same — untested. Generic pointers are slower than private ones. I couldn't measure a difference worth reporting, but it isn't free. It comes undone by a driver update (the registry path is version-specific) and by any C4D reinstall or repair (replaces the DLL). Both are just redone. If you don't want to do this by hand
Just give this to claude:
My Cinema 4D ProRender viewport renders pure black on the GPU while CPU works. Two independent faults, check both in this order. FAULT 1 - OpenCL not registered: check HKLM\SOFTWARE\Khronos\OpenCL\Vendors exists and the DLL path it names exists. If missing, find nvopencl64.dll under C:\Windows\System32\DriverStore\FileRepository and give me the elevated PowerShell command to register it (REG_DWORD, value NAME = full DLL path, DATA = 0) - I'll run it myself. Then verify a device is enumerated. FAULT 2 - OpenCL 1.2 kernels vs a 3.0 compiler: read ProRender's own log at %APPDATA%\MAXON<c4d folder>\GPURenderer<hash>\ProRender.log and count the error classes. If they're all "changes address space of pointer": the kernel source is plain text inside <C4D>\resource\modules\gpurenderer\libs\win64\ Tahoe64.dll. Back it up, then blank every __private to 9 spaces EXCEPT any preceded by "#define" or "defined(" - blanking those turns "#define __private thread" into "#define thread" and breaks everything. Keep the byte length identical. Then delete the stale kernel cache (*.bin, *.check next to the log). Close C4D before patching.
r/Cinema4D • u/Virtual-Plantain-695 • 2d ago
Question how to perfectly center multi objects?
i wanted to use symmetry and i don't want to move the objects manually so i'm trying to use axis center, the body of the model is right where i want it but the speakers didn't follow, even if did the same what did to the body it doesn't work, the only way it worked was making the three objects as one not with null.
ps: sorry if this is so obvious i'm totally noob here
this was a radio modeling from polygonpen modeling series
r/Cinema4D • u/mertobooomin • 3d ago
Question 3D Motion Design Q
Hello everyone,
I want to do 3D product motion design. Is there an article or video where I can get information about camera angles and transitions like in the example? For example, will I do each camera angle scene by scene, or multiple cameras in a single scene? Thank you in advance.
r/Cinema4D • u/baltazargus • 2d ago
Help converting an old c4d file
Hi! Does anyone have c4d r19?
I need to convert a 3D file that was saved in r11 to
work on my latest r26 program.
Thanks in advance!
r/Cinema4D • u/supernoodlebreakfast • 3d ago
Octane Personal project/study into SSS and Octane Scatter
Enable HLS to view with audio, or disable this notification

Personal project that had me model a replica of the mug I use most days for coffee. I originally modelled this to be a component in another render but I was pretty happy with the model and texturing, so I felt it needs it's own little project.
Rendered in Octane, the project helped me look into Octane Scatter, baking alembics for movement in the vegetation and a basic gobo. I think it turned out pretty good but would be happy to hear what else I could have considered.
No affiliation with Carharrt or Carhaart WIP btw, it's just a brand I support. Real mug for reference.
r/Cinema4D • u/Ninjawatr • 3d ago
New
Goodnight guys, I’m just new and I’d love to learn, any tips on where I should start or any courses that you’d recommend. I have no experience but as I said, I’d love to learn. Feel free to dm me
r/Cinema4D • u/Digital_Dave58 • 4d ago
[Redshift] Left the 99 | My entry for the 2026 Reallusion 3D Character Contest. C4D+Redshift
Enable HLS to view with audio, or disable this notification
Full breakdown/process here:
https://www.youtube.com/watch?v=irTethzp5Tc&t=16s
r/Cinema4D • u/Junior_Repair4677 • 3d ago
Matrice not respond to simulation tag
Hi,recently I learning c4d. Why matrices not respond to cloth tag. I follow some step from you tube, their matrice easily react with cloth tag, the tutorial use c4d 2023 because it was old tutorial. I'm using 2026 version.Some said that c4d 2026 matrice not react with cloth tag.I also searching for the answer ,some said need to use turbulence,wind to make the matrice react ,but still same.
r/Cinema4D • u/MathieuChartier • 4d ago